larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (2/27/2015 3:23:17 PM)
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ORIGINAL: thomasharvey One thing I would recommend for the Japanese. This is just my view. The Japanese player late in the war has the sea movement of Japan fall to less than two divisions at sea per turn. This restricts moving your units replaced in Japan out to a front. Therefore, right now you should move your army divisions that are in the red out now while they are smaller to transport. Let them green up at or near their ultimate destination. In other words, as the Japanese you must do advanced planning many turns ahead. Otherwise, once they get fully equipped and in the green to move out from Japan, it will use much more sea movement. Sea movement is reduced gradually over time for the Japanese due to the destruction of their merchant fleet by the American submarines. Eventually they had almost nothing left due to heavy losses. The other thing to attempt to avoid is having units totally wiped out. That sends them back to Japan to receive replacements. Try to have them move away from the fight if needed to avoid getting wiped out completely. There is no cost to have units refit away from Japan as it saves on sea movement. Japan will not be invaded for a long time and will bunch up with plenty of troops because you receive a lot of new units and you will have replaced units show up. The reduced sea movement eventually will not keep up with all that so you will have plenty of troops to defend Japan itself when the time comes. In fact, it might be a mistake for me to destroy any now because they will show up in Japan when I want to invade it. As the allied player I should consider bypassing some units so they do not show up in Japan to fight me later. That is where the house rule of no disbanding of a unit just to avoid being abandoned in an island is necessary. At any rate it is just some thoughts on possible tactics for the Japanese and the allies. Thanks for that synopsis. Japan's merchant fleet's destruction is abstracted in TOAW in that there's less and less shipping capability over time while in WITP-AE you have actual AK's ( transports ) that carry troops. We don't have that yet in TOAW so the next best thing necessarily is to decrease the sea cap. That I get. I can "suspend my unbelief" long enough for an INF division to transfer from Townsville to Port Moresby and land but I'm wondering how much more exciting TOAW would be if it used transports ( for the Allies AK's for equipment, supplies etc. and AP's for troops ). Just a thought.
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