Supply not work in 1.08.01 for Soviets (Full Version)

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Saper2229 -> Supply not work in 1.08.01 for Soviets (12/24/2014 5:22:07 PM)

In my game with Pelton all Soviets units have 0-18% supply - why? I have good motor pool and supply Stores. For example you can see this

[image]local://upfiles/37821/11C4433BD62E415EB1C387DE51C12BCF.jpg[/image]




Saper2229 -> RE: Supply not work in 1.08.01 for Soviets (12/24/2014 5:24:33 PM)

The units in this army have a 0 supply (more in static mode in 3 hex off HQ)

[image]local://upfiles/37821/71585B2F77F14174B1ED27E19813B5D4.jpg[/image]




Saper2229 -> RE: Supply not work in 1.08.01 for Soviets (12/24/2014 5:26:01 PM)

My production pool

[image]local://upfiles/37821/F0A5B917E06C40DCACB152BE5018DFD6.jpg[/image]




Denniss -> RE: Supply not work in 1.08.01 for Soviets (12/24/2014 5:27:34 PM)

Your global supply stock is low with just 64%, this in turn affects supply distribution to units. Sitation will improve somewhat with 1.08.02 but still stays problematic if you have insufficient supply production.
Die you follow the 1.07 "guide" to leave HI for capture while focussing on Armament factory evacuation ?




Saper2229 -> RE: Supply not work in 1.08.01 for Soviets (12/24/2014 5:31:43 PM)

I play in WiTE more than 2year, but after last udates (maybe after 1.06.10 ore 12) I think, that game do more and more unplayble.
Maybe I has mistake, but I see this.




Saper2229 -> RE: Supply not work in 1.08.01 for Soviets (12/24/2014 5:42:37 PM)

If I have 64% global supply stock why I have 0-18% suplly in all units? I have a good Motor pool.




morvael -> RE: Supply not work in 1.08.01 for Soviets (12/24/2014 6:22:19 PM)

Not much HI left, but 1.08.02 will be your friend re supply. However you can't keep using 1.07 tricks, some won't work, some will hurt you. 1.08 changed some aspects of the game, may seem wrong only if you stick to old tactics.




Timotheus -> RE: Supply not work in 1.08.01 for Soviets (12/25/2014 4:15:59 AM)

"1.08 changed some aspects of the game".

Sounds spiffy.

So the vets have no idea what was changed and what's going on and here I go into this. Awesome [:D]

Ya know, "1.08 changed some aspects of the game", sounds oughly... how shall I put it... English as second language... help me out 'ere [8D]




Denniss -> RE: Supply not work in 1.08.01 for Soviets (12/25/2014 5:14:22 AM)

In short: some players used a gamey tactic that worked in 1.07 or earlier versions but now have to pay a price in 1.08




Saper2229 -> RE: Supply not work in 1.08.01 for Soviets (12/25/2014 5:33:02 AM)

I not understand why my units have not supply - supply stores 341011 and needed 338188. I have supply in pool, have good Motor pool but no supply in all units.




Denniss -> RE: Supply not work in 1.08.01 for Soviets (12/25/2014 8:11:12 AM)

There are some issues in the supply system which ought to be fixed in 1.08.02. One part is insufficient supply production on your side due to leaving HI to capture, other issue is cities not distributing all the supply they have even though connected HQ requires more.

Insufficient supply production leads to a global supply stock <100% which leads to supply distribution problems.




loki100 -> RE: Supply not work in 1.08.01 for Soviets (12/25/2014 11:01:34 AM)


quote:

ORIGINAL: Timotheus

"1.08 changed some aspects of the game".

Sounds spiffy.

So the vets have no idea what was changed and what's going on and here I go into this. Awesome [:D]

Ya know, "1.08 changed some aspects of the game", sounds oughly... how shall I put it... English as second language... help me out 'ere [8D]


basically in 1.07, Soviet Heavy Industry (which is what produces supply) had a multiplier of 1.3 for 1942. So if you had saved say 200 HI factories, then production would have been 260 (the actual formula is a bit messier but thats the essence). In 1.08, the 1942 multiplier is 1, so your 200 produces 200.

This is one of a number of changes that (rightly in my opinion) hampers the Soviets in 1942 and makes the summer of 1942 historically very scary.

The impact is on the evacuation and rail allocation process in 1941. As HI is relatively costly to move by rail, and it was easy to supply your army, many Soviet players only evacuated some (prefering unit moves, arm factories and specialist factories), under the new rules you need to allocate more rail pts to HI extraction and to fight more aggressively to defend key locations.

All in all, adds a useful degree of realism, but if you followed the standard 1.07 logic in a game now under 1.08 you will have problems. It all eases in 1943 when you gain a lot more lend lease supply, domestic production improves and the new unit TOEs often require less supply (as the Soviets finally started to work out that more of something didn't necessarily equate to efficiency of use).




Saper2229 -> RE: Supply not work in 1.08.01 for Soviets (12/25/2014 2:10:59 PM)

Ok, I have 170 Heavy Industry. How many mans, guns, tanks and aircrafts I can supply to 100% level?




VigaBrand -> RE: Supply not work in 1.08.01 for Soviets (12/25/2014 2:38:21 PM)

The problem is, that your 170 HI produces only 85.000 tons of supply. (without modifier).
You need 79.000 tons supplies every week.
Means, if you didn't produce anything, than you can supply your forces.
But only your Ara facts used 17.050 supplies (without modifier).
Now you can compute what you used for the vehicles, tanks and plans. That is the reason.
At the start of the game you had 229 HI.
I'm not sure what the new industrie modifier are in 1.08.01, but at the moment it looks like you should evac more HI and less Araments.
This leads to more casualties for the soviets in '41 (more fight), less araments production (because you must evac the HI, too), so your forces should be smaller and you can supplied them.




morvael -> RE: Supply not work in 1.08.01 for Soviets (12/25/2014 7:06:37 PM)

I admit that any supply shortage you may have affects you double what it should. This will be corrected in 1.08.02.

GC 1942 has 217 HI and on the latest version, that we test now, there is ~12k surplus, provided there is no active combat. Perhaps this will be tweaked once more, but I'd assume about 200 HI must be rescued to be able to support a reasonably sized Red Army.

However, there will be tools that will allow to make more supplies available to units rather than production and fort building. This will help to live through difficult times.




Saper2229 -> RE: Supply not work in 1.08.01 for Soviets (12/25/2014 8:04:11 PM)

The problem is this - you idea for WiTW supply stock in town work in WiTE next - I have full supply stock in all town (Num of Manpower = supply stock, exp - 1=100, 7=700 etc.), but many town near front have Num 0 - supply stock=0. I have tonn of supply in all towns for 1000 and more km out of frontline,but no supply stock in near front and units.




morvael -> RE: Supply not work in 1.08.01 for Soviets (12/25/2014 8:38:02 PM)

This may happen when there are shortages. Cities are able to send only the extra (not required) resources. They might be exhausted before reaching some cities in case of global shortages. In the new version you will simply reduce supplies used by the production or fortification system and then more would find their way to the front.




Saper2229 -> RE: Supply not work in 1.08.01 for Soviets (12/28/2014 4:50:39 PM)

I play Germany too. I have a big stores in citys (Leipzig - 23248, Chemnitz - 34663, Linz - 45464, Vienna - 26493, Graz - 37291, All Berlin - 88000 and ect.) but in units on rail - 20-30%, vechicle pool 167000 (need 120000).




randallw -> RE: Supply not work in 1.08.01 for Soviets (12/28/2014 9:04:28 PM)

I think this problem may not have anything to do with the heavy industry multiplier for 1942; I am currently in 1941 with 210 heavy industry ( not that many lost to the Axis ) and units are getting 40% supply.




morvael -> RE: Supply not work in 1.08.01 for Soviets (12/28/2014 9:24:53 PM)

If you are at 40%, then you don't have to worry. It means you are were resupplied to 100%, and 60% was consumed. I already see that this change made in 1.08.01 is confusing and will be reverted in 1.08.02. Consumed supplies will reduce the need by the same amount, so units will be seen as having 100% of their needs during the turn.




rjs28023 -> RE: Supply not work in 1.08.01 for Soviets (12/29/2014 11:07:55 AM)

quote:

If you are at 40%, then you don't have to worry. It means you are were resupplied to 100%, and 60% was consumed. I already see that this change made in 1.08.01 is confusing and will be reverted in 1.08.02.


Dominik,

Yes, 1.08.01Beta is confusing. I guess the 19th Tank Corps is "topped off" on Supplies?

[image]local://upfiles/42982/BA988E7A80E74FD686DFDB7724FA566F.jpg[/image]




morvael -> RE: Supply not work in 1.08.01 for Soviets (12/29/2014 11:11:58 AM)

Yes, it is. New version will show need and have of 50 (consumption reduced from 60% of need to 50%), even though real need is 100.




Rommel76 -> RE: Supply not work in 1.08.01 for Soviets (12/29/2014 4:12:13 PM)

"Units may obtain supplies or fuel directly from one city or urban hex if they are in the hexagon or adjacent to it.
The units other than the headquarters can only do so in the second subsegment of supply, while headquarters units
General can do both subsegments "manual version 1.06.04 .... I do not understand why there are cities that supply HQs and ground combat units when they are far away and with fully damaged rail head ... you know if a modification a patch?

Greetings !, great game !!




von altair -> RE: Supply not work in 1.08.01 for Soviets (12/31/2014 12:49:37 PM)

Yesterday, I decided to start a new game with latest (beta) patch. Choosed full campaign CV version (combat values more accurate).
First turn went good and I managed to do quite good start. Turn 2... everything ****ed up. OKH, Army groups North, Center and South
HAVE NO SUPPLY. Many Army HQ:s are also low supply. Units itself are still well supplied because of heavy stockpiles
at start.

What is going on here? Latest patches really ****ed the game this bad? There is no point, that at turn 2 Germany Army HQ:s are without
supply.




morvael -> RE: Supply not work in 1.08.01 for Soviets (12/31/2014 4:54:36 PM)

It's more of a display issue rather than real shortage. Play 1.08.00 if you like, before 1.08.02 will make things right.




VigaBrand -> RE: Supply not work in 1.08.01 for Soviets (1/29/2015 6:50:43 PM)

If I understand you right, this means, a unit with 40% supply was fully supplied, because the unit gets 100 and used 60% of them?
Which would be the time 1.08.02 comes out? The display will be nice. Some people talk that the supply system never works and so I'm afraid of starting a new game.




Chris21wen -> RE: Supply not work in 1.08.01 for Soviets (1/30/2015 8:26:33 AM)


quote:

ORIGINAL: morvael

If you are at 40%, then you don't have to worry. It means you are were resupplied to 100%, and 60% was consumed. I already see that this change made in 1.08.01 is confusing and will be reverted in 1.08.02. Consumed supplies will reduce the need by the same amount, so units will be seen as having 100% of their needs during the turn.


Up to this point I've only played the Soviets against the AI and have never had any supply problems and to be honest I've never looked at the supply other than to use the supply soft factor symbol, I've rarely needed too.

I know thing will change with the next Beta but until then could you answer some questions for me. For supply the production screen has two sets of figures and in my game;

Supply Stored: 415086 (380793) - What is the figure in the parentheses?
Supply in Units: 45925 (107800) - As I understand it the parentheses figure is how much is required for the units to reach 100% and hence the total supply required by units. Is this correct? Why is there such a difference between the two? Is this a consequence of the changes made in .02?

The unit below has been in heavy combat for some time and will have used a lot of supply. This is reflected by it's orange supply soft factor. Looking in more detail at it's supply it has 24 which as I read it is 18% of it's requirement (126).

Under Turn 59 Supply details
Supply Received (41%): 5 - I cannot make sense of the 41%?
Supply Consumed: 34 - The unit retreated last turn but was not in combat this turn. This figure represents it's normal use plus any used to dig in.

From these last two figures it obvious that it's supply stores are going down which is not surprising since the whole of it's Front is short being under constant pressure for over two months.

Clarification on all this would be appreciated.



[image]local://upfiles/5388/72845F4E75904233934D93AFA6D00F40.jpg[/image]




loki100 -> RE: Supply not work in 1.08.01 for Soviets (1/30/2015 4:28:42 PM)

for what is worth ... here's my interpretations

the 380793 is what you need to have 100% of the supply stock in your stores. I *think* this is the supply elements shown under the various HQ commands or it may also include the city supply stocks

supply in units you are right, in effect if that is 40% then you are fine as that is what is expected to be left after distribution - usage (at the global level). The logic to keeping this at no more than 100% is if you give units > 100% all you do is increase transport costs as they carry it around with them.

The 34 I understand, that is what you had last turn (lets call that x for now) less usage plus gains = in unit.

So we have x-34+5=26, so last turn you ended with 3? If the unit was made to retreat that is feasible as units lose a lot of supply in that situation.

I'm not sure what the 41% is as I can't get it to work either. Its not, as you'd expect the number of supplies needed to bring you to 100%.

As an example one of my units has 24 supply (23% of need), used 35 and received 35 (so getting no better or worse) but the 35 is shown as 22% of need (ie implies it needed about 150 when it is showing 102 as required)

For one unit that is in a supply black spot (despite being on a rail, 2 hexes from its HQ and 4 hexes from a city) it does make sense, it has 1 supply (the profligate individuals), needs 94 and got 0 (which shows as 0%)

so I think the percentage is telling you how much less than need you received, I presume that that 'need' is being calculated on the basis of current stock + receipt - current usage + estimated next turn usage which is why it is higher than the 'required' number?

My only hope is that 1.08.02 brings some clarity and some relief to this problem.




Chris21wen -> RE: Supply not work in 1.08.01 for Soviets (1/31/2015 7:26:13 AM)


quote:

ORIGINAL: loki100

for what is worth ... here's my interpretations

the 380793 is what you need to have 100% of the supply stock in your stores. I *think* this is the supply elements shown under the various HQ commands or it may also include the city supply stocks

supply in units you are right, in effect if that is 40% then you are fine as that is what is expected to be left after distribution - usage (at the global level). The logic to keeping this at no more than 100% is if you give units > 100% all you do is increase transport costs as they carry it around with them.

The 34 I understand, that is what you had last turn (lets call that x for now) less usage plus gains = in unit.

So we have x-34+5=26, so last turn you ended with 3? If the unit was made to retreat that is feasible as units lose a lot of supply in that situation.

I'm not sure what the 41% is as I can't get it to work either. Its not, as you'd expect the number of supplies needed to bring you to 100%.

As an example one of my units has 24 supply (23% of need), used 35 and received 35 (so getting no better or worse) but the 35 is shown as 22% of need (ie implies it needed about 150 when it is showing 102 as required)

For one unit that is in a supply black spot (despite being on a rail, 2 hexes from its HQ and 4 hexes from a city) it does make sense, it has 1 supply (the profligate individuals), needs 94 and got 0 (which shows as 0%)

so I think the percentage is telling you how much less than need you received, I presume that that 'need' is being calculated on the basis of current stock + receipt - current usage + estimated next turn usage which is why it is higher than the 'required' number?

My only hope is that 1.08.02 brings some clarity and some relief to this problem.


I'm sure morvael will sort it, seems to sort everything else.




Achsah -> RE: Supply not work in 1.08.01 for Soviets (2/1/2015 8:47:49 PM)

ack! 64%? did you make a ton of units and run offensives all along the front for 43 turns? anyway the numbers in the production report are strange.. you might check the log to see how much fuel industry is using to make industry. Maybe its a graphic bug. ie the values are backwards making one interpret it that lots of fuel in reserve?..but i'm sure the number saying 64% is at the root of your problem.




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