Bebop Cola -> RE: Freighters! (1/14/2015 1:12:40 AM)
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ORIGINAL: Shark7 Well having played games with default designs and modded designs, I have come to a conclusion. Freighters aren't the biggest problem, but having mining stations that are not designed optimally are. Although I have found I do like the smaller faster freighters for the simple reason that they end up moving cargo more efficiently time-wise. Overall, I think it best that you get the most efficient mining station designs. Gas Mining Station suggestions: 3 luxury mining engine 2 Gas extractor 20 (minimum) cargo bays 12 docking components Mining Station suggestions: 3 Luxury mining engine 3 Mining engine 20 (minimum) cargo bays 12 docking component Using those designs I have seen far, far less resource shortages. The freighters didn't seem to matter as much, but the smaller ones did move the resources around faster due to the speed of the ships. I think on freighters it is more important to get full hyperspace speed out of them than to worry about max cargo capacity. At any rate, I am happy with the set up I am currently using, and plan to leave it be. I've been using some similar designs in my most recent game. One of the biggest issues I think this rectifies, at least in my experience, has been AI fleet refueling. It was fairly common for me to see larger AI fleets tied up trying to refuel at a gas cloud with a single gas mine that had too few docking components. It seemed like it took so long for each ship to get a turn that the entire fleet was re-queued for refueling. More docking bays on AI gas mines seems especially important for that alone.
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