pzgndr -> RE: Scenario Creation Designer Notes (12/31/2014 12:54:25 PM)
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ORIGINAL: Mad Russian With the comments going around it may be time to sit down and put some of this all down for prosperity concerning the scenarios... So, what you got was scenarios that are playtested with NO OPTIONS until they would produce a draw for me... Limited Orders do tighten up game play and make it tougher. The smaller scenarios are really tougher using that option. This is understandable and there's not much we can do about it now. The scenarios are fine; they're tough and interesting to play. Players can get what they want out of playing them. And there's no historical combat results to point to for anyone to say how accurate or inaccurate the game results really are. Who knows? As I've commented before, IMHO the issue is more about where exactly the focus, the point-of-aim, is for the game. Not just the scenarios and their balance, but the whole game itself. The whole "innovative asynchronous turn structure that models the OODA loop" thingy. For NATO versus Soviet Union/Warsaw Pact, in Germany/Central Europe, during the 1980's timeframe. THAT is a perfect focus, and implementing C&C rules that highlight the strengths and weaknesses of both sides - the qualitative advantages regarding technology and more flexible C&C on one hand versus the quantitative advantages of more tanks and artillery but more rigid C&C on the other hand - should be the default standard for both the game design and scenario design. For that standard, the game should be "balanced." From THAT standard, players should be able to toggle options and other difficulty settings to make the game easier or harder. So, going forward into the v2.1 game design and new scenarios, it would be nice to see a more appropriate focus. We'd prefer to play the "standard" game that really models the OODA loop as realistically as possible and have the sense that the game and scenarios AT THAT POINT are "balanced." Then let us choose to make it easier or harder as desired. I think many of us assumed the focus was already on the limited staff orders as the standard, so it was a bit disconcerting after a year to find out otherwise. Anyways, thank you so far for a good game and good scenarios, and onward to v2.1!
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