Mehring -> RE: National Morale (1/2/2015 9:00:04 AM)
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ORIGINAL: morvael Yes, the term is quite confusing. I see it as a combination of quality of manpower and availability of experienced junior officers, NCOs and veteran soldiers. In case of Germany these go down, since they maintain too high recruitment rate for their manpower base, thus the quality decreases from year to year. At the same time they suffer unsustainable casualties (even for their increased recruitment rate) reducing the number of experienced men in the ranks. This reduces the maximum level of fighting efficiency their units can achieve (which is all that "morale" being a ceiling for "experience" and these two factors influence on combat is in WitE). Sure, it seems too harsh this is hardcoded, but actually there is no escaping the brutal math of manpower "income" and "expenditure" unless relative player skill difference is too great and the Axis can achieve totally impossible victories. There should be a parameter that would let to influence whether a player want quality or more manpower, but choosing quality would mean a very rapid decline in numbers. And that path would be as fatal as the opposite one. So treat the current settings as compromise, a golden mean. The Red Army learns on the go, as the weakening Wehrmacht is not able to inflict enough casualties for the core of experienced men to disappear (and the recruitment base is larger). Note that the armies (German and Soviet) "meet" at a value of 60 only as late as 1944. I think it's very reasonable. If the game is not supposed to endlessly recreate history but only be capable of doing so if players make the same choices as historically, why single out morale/experience for hard coding? If you can put it so succinctly as "high recruitment rate in relation to manpower base" -nicely put- surely code to simulate that relationship would not be so hard to develop? Whether or not the game would then allow players to tinker with replacement rates, players would then be "rewarded," if only slightly, for looking after their forces and punished for not doing so. As you say, there is no escaping the brutal maths of manpower income and expenditure. Absolutely I agree, but relatively there should be room for manoeuvre. That's what gives a game nuance.
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