RedLancer -> RE: change counters (1/4/2015 11:20:07 AM)
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If you have changed the outline of any item you'll need a new alpha mask. In a tga file the mask is already embedded in the file. I presume you know what the mask is/does. Delete the current mask, select all the items and then save selection to alpha channel. When you create your new counters notice that in each of the files the elements that make up the counters are all broken down. In rows from the top - Counter, Type, Unit Size and Soft Factors. They need to be in the right spot or the game will not build the elements correctly. To get them lined up the boxes in which elements sit are defined by pixel. So in 76x76 if you set the art programme grid to 76x76 things make sense. Be warned at the lower zoom levels you have only a handful of pixels to play with. All I would say is that it is very easy when you know how.
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