RE: Opening 5 turns as allied in campaign (Full Version)

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HansBolter -> RE: Opening 5 turns as allied in campaign (1/7/2015 1:11:14 PM)

Many players advocate shutting down HI in OZ.

I am not one. In spite of all the arguments to the contrary, it is possible to ship sufficient fuel there if one makes it a priority.

Shutting down the HI only adds a burden of having to ship more supplies to Oz and to the outlying locales that can be supplied by OZ if the HI is turned on.

There are always trade offs for every choice.




Jim D Burns -> RE: Opening 5 turns as allied in campaign (1/7/2015 1:17:22 PM)

You can always turn it back on once you have a decent convoy system in place. At game start you will drain OZ dry if you leave it on, and supply won't be an issue till much later when a lot more stuff arrives to begin draining supply stocks.

Jim




btd64 -> RE: Opening 5 turns as allied in campaign (1/7/2015 7:30:41 PM)

Jim D Burns, Words of wisdom....GP




rustysi -> RE: Opening 5 turns as allied in campaign (1/7/2015 8:48:38 PM)

quote:

Finally, NEVER allow any Chinese infantry unit to upgrade the 75 mm intrinsic guns to 105 mm guns.


Jim, I get what you're saying here, but wouldn't that mean that you wouldn't be able to upgrade any devices then? Don't other Chinese devices upgrade? How can you do them and not the 75's?




Jim D Burns -> RE: Opening 5 turns as allied in campaign (1/7/2015 8:57:37 PM)

quote:

ORIGINAL: rustysi

quote:

Finally, NEVER allow any Chinese infantry unit to upgrade the 75 mm intrinsic guns to 105 mm guns.


Jim, I get what you're saying here, but wouldn't that mean that you wouldn't be able to upgrade any devices then? Don't other Chinese devices upgrade? How can you do them and not the 75's?


Leave stockpiling on for the 105's and they won't upgrade while the rest will. Upgrading only occurs for stuff that is not flagged to stockpile. In China the only thing you'll probably want to upgrade are the squads. All the heavy equipment has very tiny production numbers, so leave most of it in stockpile mode. Eventually Mortars and AT guns can be upgraded in a few infantry units late war, but not many. It takes over 2 years of production to upgrade the dedicated artillery units, so that's why I say never allow the infantry to upgrade artillery. Any battle losses will easily eat up most of the production so save the guns for the dedicated artillery unless you've managed to build up a very large stock somehow.

I should note I'm basing this advice based on the production numbers in DBB. I'm not sure if it's different than stock as I no longer have stock databases installed to compare. Here's the DBB numbers:

[image]local://upfiles/5815/B99F60A9363F4953B978F02706AF9FA5.jpg[/image]

Jim





rustysi -> RE: Opening 5 turns as allied in campaign (1/7/2015 10:11:57 PM)

I was kinda thinking along those lines but wasn't sure. Good info and advise. Thanks.




Yaab -> RE: Opening 5 turns as allied in campaign (1/8/2015 5:51:55 AM)

That is why I always monitor gun losses in the Chinese units. Lose too many guns and your units are defanged.




mussey -> RE: Opening 5 turns as allied in campaign (1/8/2015 12:51:00 PM)


quote:

ORIGINAL: HansBolter

Many players advocate shutting down HI in OZ.

I am not one. In spite of all the arguments to the contrary, it is possible to ship sufficient fuel there if one makes it a priority.

Shutting down the HI only adds a burden of having to ship more supplies to Oz and to the outlying locales that can be supplied by OZ if the HI is turned on.

There are always trade offs for every choice.


+1. Though I ran out earlier, I solved it once I dedicated myself to the undertaking.

Since I play vs AI, my roleplaying schema kicks in, goes something like this: Australia & NZ as ANZAC members are relying on US aide not only to thwart this dire emergency but also to keep the war going and not to conclude a separate peace. Also, don't want the government of PM Curtin to collapse due to lack of US commitment, nor the closing down of Australian industry from lack of fuel. I do the same w/ NZ.

Also, I try to run the various convoys to & fro for resources in the Pacific (even though they're not really needed).

I try to follow some degree of history, and to provide balance vs the AI.




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