Aeson -> RE: Research Labs, why bother? (10/18/2015 1:17:23 PM)
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As far as I know, the only things influencing the success chances of a sabotage mission are the sabotage skill of the agent involved (the concealment skill may also be involved; it wouldn't surprise me if an agent is less likely to be caught while preparing for the attack the higher their concealment skill is), the counterespionage skills of any agents in the target faction who are on counterintelligence duty, the espionage bonuses of the factions involved, and the size of the target station. The only one of these which is particularly controllable is the size of the station, but if the station isn't built over a colony the size is rather limited early on, and even later in the game you don't necessarily want to have giant lab stations scattered throughout the empire. Also, I've heard that there's a possibility that a sufficiently large station will survive a successful sabotage attempt, though it will be damaged even so; I cannot personally speak to this as I don't recall ever seeing this happen, but I've seen this reported. However, it's likely that this requires a very large station, such as a Large Space Port, to be the target; it is not particularly likely or, probably, economically viable for standard lab stations to be this large if you're scattering them around your empire on research bonus locations. quote:
Although to be fair, its only happened once so i dont know how common or uncommon that kind of sabotage is. My experience is that station destruction by means of sabotage missions, character assassination by means of sabotage missions, and character assassination by means of assassination missions are rare. However, in games where they do occur, you're likely to see these kinds of attacks occur reasonably often, because actually seeing one of these missions go off successfully tends to indicate that at least one faction has at least one agent who's reasonably good at these types of missions, and so that faction will probably keep sending their agent on these kinds of missions, and as agents who successfully complete sabotage or assassination missions will generally improve the associated skills, they'll be more likely to successfully complete the next such mission that they're assigned.
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