NCommander -> RE: Ragnarök - 4 Player Global War (1/4/2015 8:03:00 PM)
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Players NCommander - CW fearlessdylan - France/USA/Nationalist China Tjalfe - Germany/Italy paulderynck - Japan Pax25 - Italy bommerrang - USSR/Communist China NOTE: Based on availability, we may change players out, or have other players cover a major power. If, at any point, someone wishes to join as either Italy or the USSR, we can add you to the game after discussing it ourself (we have a private forum for discussing Allied/Axis strategy + a neutral ground) Optional Rules [image]local://upfiles/27218/386DE9232AED4E29ACBCBB489B589B5B.jpg[/image] House Rules Chinese Surrender - China may only surrender if both Nationalist and Communist sides agree. Isolated Re-org (modified) - To the extent possible, we will try and emulate this rule, either through save game modification, or something similar. Limited Carrier Planes - Carrier airplanes can only fly rebase missions when they are not on a carrier. Modified Victory Conditions (still under discussion) - As we did not bid for powers, I've proposed using an alternate victory condition, based on the World in Flames Historical variant, as outlined here: http://www.devinlc.com/wifh.htm, slightly tweaked as we can not easily use the rest of WiF:H. In summary, the Axis gains victory points for holding specific objective cities on the map for a specific number of turns. The Allies on the other hand gain victory by ending the war, either by surrender of all three Axis powers, or gaining an automatic victory as defined by the RAC, and gain a number of VP based on the year the war ends. This discourages a sit-and-wait strategy by the Axis player, and forces the Allies to be much more proactive on giving up parts of the map, keeping Japan much more active in seizing objectives, and having the Axis players play more towards the ideological lines they followed (expansion, expansion, expansion). It's admittedly an experiment, but IMHO, provides a much more interesting win condition than the standard RAW continues. We will extend the game length as needed as this option can be changed after the start of the game. How We Are Playing We're using TeamViewer with a single copy of MWiF hosted on Amazon EC2; this system runs 24/7 to allow async play. We also have a private forum for discussing stuff, and posting standing orders and such.
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