AxelNL -> RE: Mandatory Losses Not Enforced (1/12/2015 5:42:34 PM)
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ORIGINAL: 76mm quote:
ORIGINAL: Numdydar EiA is pretty bad and development on it has stopped entirely. Which makes the point I was making about WiF. Yup, that was one I was looking forward to, but wanted to wait until it was patched, and then... Sad. quote:
ORIGINAL: Numdydar Of course if you wanted the game fixes to be further along, then you can do what I do and report things as I find them like others do. Who knows with your involvement in helping out we could have an AI by now [:D] I definitely understand if that is not something you want or are willing to do. So no harm no foul in not helping. I'm actually playing through a GW game now; have encountered (and reported) some weird bugs but neglected make saves to post, so I'll try to do that in future. I'd be glad to help identify bugs--no disrespect intended, but I think that the current batch of beta testers have outlived some degree of usefulness-- that is the first time I have been declared being some degree of useless. I am currently testing netplay, which is getting better every week because of two pairs of betatesters, amongst myself.[8|] quote:
they are all very familiar with the game at this point, it works on their machines, etc. etc., but that doesn't mean that newcomers won't have problems. actually in Netplay things did not work on my machine as well [:(]quote:
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ORIGINAL: Numdydar WitW is in a lot better shape since it is based on the WitE engine and did not have to be coded based on a very think rule set designed for a physical game. The WitE forums had very similar threads like this about progress being slow, major issues need resolution. Just like WitP, WitE is still being patched 4 years out with major changes to the game. So in comparison, WiF's rate of fixes is going very fast [:)] Yes, I played WitE a lot when it first came out, but for a variety of reasons eventually gave up on it. The main reason, I think, is that I just don't like Grigsby games--over-engineered, convoluted, black-box combat mechanics, etc. I just didn't think that the game felt like the war in Russia--at all... And the law of unintended consequences (aggravated by the complicated mechanics and the difficulty of modeling the war in Russia) ensured that every patch that fixed one thing broke another. Kudos to Matrix and the devs for bringing out another patch, but patches won't save that game for me. ah well - the joy of being a beta tester. I can imagine the frustration some of the posters have. I had a major moment of that last spring, but got over it.
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