RE: A General Observation (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III



Message


larryfulkerson -> RE: A General Observation (2/7/2015 12:09:47 AM)

quote:

ORIGINAL: rhinobones
The discussion about abstract modeling of airfields and deployed air squadrons is interesting.

For aircraft, maybe the existing concept of "support units" can be extended by the introduction of support units dedicated to aircraft support.

Such units would be deployed to airfields to service and repair aircraft units, thereby impacting aircraft availability and combat status. The more aircraft support units available, the quicker aircraft would be turned around from off-line to combat readiness. If aircraft support units are destroyed by enemy action, there is a loss of aircraft combat availability until support is restored, i.e. aircraft support units are either reconstituted or reinforced from reserves.

This concept can also be extended to cover the needs of naval and mechanized units. These units have unique support needs outside of the generic "Support Unit" modeling.

I like this idea. WITP-AE has what are called Airfield Support Units who service the airplanes. Fix 'em, load munitions on 'em, etc.
And you have to have them at the airfield for the planes to get fixed when they get damage or come up for their annual inspections
or their hourly inspections or get a flat tire etc. It'd be pretty cool if these kind of support units could be introduced to the TOAW
game engine. Keep these good ideas flowing Rhino dude.




rhinobones -> RE: A General Observation (2/7/2015 12:23:00 AM)

Load'em, use'em, shoot'em, Larry, you know what it's all about.

Regards, RhinoBones




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.65625