Joel Billings -> RE: Comical and disturbing german beach defense (1/14/2015 9:03:32 PM)
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Ok, I took a look and tried to see what I could move to the invasion area versus what the AI did. I was able to get 30 divisions to the front line (or 1 hex from the front). I was able to get another 5 or so divisions within 3-5 hexes. I think the AI got about 38 divisions to he front or 1 hex of the front. I saw at least one specific division that could not have gotten as far as it did given it had to load on rail and then unload during the turn. On the other hand, the units paid a horrible price to get to the beaches through the interdiction. I saw many panzer divisions arriving at the front with just over 50% combat effective TOE where they had started over 90%. Just the act of moving to the front cross country and through interdiction was causing severe attrition. In even better news, I took your save from the turn of the invasion and ran it using the latest version we have in testing. Only 26 German divisions made it to the front, which is even less than I was able to do. I don't know what changes Gary has made to impact this, but it appears that he's keeping a few more units garrisoning ports and not moving quite as much to the battle area. I don't know if this will continue in future turns or if some other changes he made is preventing some cheat moves, but it was a weaker response. So this will be good news for some of you. On the other hand, it may mean that it's too easy to break out. Part of the large response in this case is the central location. Also, the 110 help level is probably not hurting as I had lots of MPs to move the units, so infantry units from St. Malo could reach the front. You need to position some corps HQs off shore as your leader roles are suffering by not having HQs nearby. You have 60k transport being used for follow up divisions but no HQs. After your invasion, you can send 4 amphib HQs back, freeing up some transports to allow you to ship in more units. The Germans may look formidable, but they are weaker than you might think, and if you keep the interdiction going, you should be able to handle them.
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