Yaab -> RE: armament stockpiling (1/18/2015 6:29:59 AM)
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ORIGINAL: Jim D Burns While I’m sure the idea behind giving the allies such tiny replacement pools was well intentioned during AE’s development, in actual game play it was a very poor decision in my judgment. The game simply lacks any ability to allow players to see ahead and plan for shortfalls and contingencies in upcoming upgrades so if players aren’t very careful about their replacement pools they can reinforce themselves into dead end canyons. A good example would be some of the early war squads that see production occur for just 6-12 months or so and then stop. If players allow units to pull the tiny amount of equipment items that arrive out of the pool for these squads then some of their units will never get to upgrade past that item chokepoint unless the unit is first shattered and most of its items destroyed thus making its item stack small enough to upgrade through the chokepoint (assuming you have any items left in to pool to upgrade it with). So my advice for the allies is to stockpile everything except the large common items that never upgrade like engineers or air support. Only turn off stockpiling for a single turn when you plan to upgrade a unit and then turn it back on after the upgrade completes. You have to micro manage like this as even if you have enough squads to upgrade 8-10 divisions, the engine won’t allow it and will only allow one or two to upgrade. So you may as well do one unit at a time that way the other units that don’t upgrade don’t suck items out of the pools while they wait their turn. Here’s a screenshot of my pools with the items set to not stockpile filtered to the top of the list. Everything else on the list is set to stockpile. As you can see I recently got 27 Dutch rifle squads stored, so I am now in the process of beginning to upgrade many of my units on map that have 27 militia squads. I also have a single unit that needs 1 militia squad as replacement so I’m going to draw the militia item before I allow that unit to upgrade. That way I don’t need to draw a rifle squad later after the unit upgrades. Once upgrades are complete I’ll turn stockpiling back on for the Dutch squads and save the replacements for the one or two units I may pull out of the DEI to operate elsewhere. No sense allowing them all to get sucked into the units that are going to die anyway. The other items I leave set to not stockpile all game as they are common items with large production numbers and do not upgrade. Later in game when all the items I want to upgrade are past the early war stuff, then I can start to turn off stockpiling for more stuff. But until I get everything upgraded I want I leave it on to prevent running into dead end canyons due to shortfalls due to the tiny production numbers. I should also mention I always try and leave at least one decent sized combat unit using the early war stuff. I only upgrade it once the early war pools are depleted. Jim [image]local://upfiles/5815/E664BA32157544CAB4EE1857A9D6ACB8.jpg[/image] One huge drawback of stockpiling everything is the disappearing of the "=" sign on LCU screen. Thus, you do not know, if devices in a given unit can be upgraded. Very frustrating.
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