operating -> RE: Newbie questions (1/18/2015 8:59:52 PM)
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ORIGINAL: sonofdavros Hello everyone. I've just got this great game, and am obviously trying to figure out how to play it. I have looked through the forum, but there is so much there, it's a bit overwhelming. So please excuse me if I ask the same old questions. [:)] I've read a post about how to win as the Central Powers, so I'm trying to follow that, but... 1. The AH navy... what do I do with it? 2. What's everyone's approach to research? I've half a mind to ditch it, since I keep running out of ammo. 3. Is it worth reducing the AI to Dummkopf level, or would that not teach me anything? Hi sonofdavros! See you finally made it![:)] There's no harm running on Handicap, like all games of this nature, one has to learn the mechanics of the game. I'll make a suggestion: Try playing both sides to get familiar with the "lay of the land". There are several "Special Events" that pop up between turn 1 and 23 that matter, some later, but don't worry about it for now. Try reading Suprass's MP AAR to get an idea on opening moves, it's screen shots not video, however there are number CTGW Youtube videos (most in SP), none are done in the 1.60 beta version, some of these will help to give you a clue on moves, everyone is different. Techs: Will win you the game, they are slow for now (additional labs speed up development), but they have great effect. the tech catagories will gradually increase till turn 14, then it's a matter of figuring what you want to do in each tech tree. some of this you are going to have to figure out for yourself, it get's a little complicated, depending on ones' point of view about strategy. Regardless, ask questions, will try to get down to specifics later. AMMO: Ammo stockpiles are stingy to begin with, that's "A Historical", Ahh! there is a method to the madness. That has to do with your PP (point production) and expending your ammo wisely. Go to your Management window , scroll each of your countries to see how much PP it will cost to up your ammo stockpile #s, it get's expensive, so you have to learn to conserve PP to gain more ammo, if that's your priority, it seems like you never have enough PP to get everything you want to accomplish: ammo, techs, repairs, upgrades, new units, ect.. Get used to having the "long view", as long as you have income anything is possible... Lastly AH navy: (1 dreadnaught, I pre-dreadnaught, 1 armored cruiser, 1 sub 1914 Adriactic Sea). French navy (1 dreadnaught, 2 pre-dreadnaughts, 3 armored cruisers, 3 subs) plus 1 English armored cruiser 1914 Mediterranean Sea. You have one good fleet action when the French enter, that is to take out the French pre-dreadnaught or armored cruiser just a couple of hexes maybe 3, to the east of Sicilly (sp?), you should be able to sink 1 fleet or the other no problem, then run back to where you can block entrance to Adriatic Sea, repair and refit. Order up another sub or 2 when you get a chance, then more later. Recruit 1 or more AH airships to help protect your ships from sub attacks. That' pretty much it in a nutshell, till you get experience to do other maneuvers. Good luck, Bob[;)]
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