loki100 -> RE: overview (5/21/2015 8:14:53 AM)
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quote:
ORIGINAL: Seminole It just seems absurd that the Luftwaffe lost over twice as many aircraft to just 'flying around' than to fighting. Maybe training is too destructive? I turn down training values on the first turn (especially for the Italians, they die in droves if you let them 'train'). quote:
ORIGINAL: soeren01 quote:
ORIGINAL: Seminole It just seems absurd that the Luftwaffe lost over twice as many aircraft to just 'flying around' than to fighting. Maybe training is too destructive? I turn down training values on the first turn (especially for the Italians, they die in droves if you let them 'train'). I could not find my reference, but as far as i know there where much more losses due to training accidents then to combat. Crashlandings because of combat damage also count as ops loss in game, I think. That would increase the numbers further. From the in-turn air results, I'm sure they were picking up substantial air losses from operations per turn. I think that damaged aircraft (esp with untrained pilots) are prone to op losses which sounds right. However, I do think the AI over-commits its airforce but that was just a rough impression compared to my current PBEM quote:
ORIGINAL: whoofe quote:
ORIGINAL: loki100 With the allies, you really have to rest your units. This is far more important than with either side in WiTE. I thought this game was going to end in May 1945 which is why I over committed the allied armies in the poor weather. Had I realised I had a complete summer I would have rested units and perhaps managed a better end game sweep into Germany. so when you say rest the units - not attacking with units every turn? I often just attack with just one or two corps at a time but still seems like the rest are not recovering their full CV very much do you have to not even move them at all to rest them? or can be readjusted and moved a few hexes and still be considered rested? I think there are two problems. Later in the game,even well rested units seemed to struggle to push their basic ToE over 60% or so - I suspect this is an equipment delivery problem not an equipment shortage. Or it may have been my fault in that even units I pulled out to rest were still quite near the front. But you seem to seeing the same thing (that even rested they don't return to an early game CV?). But even with this constraint, I noticed that once fatigue got to 50+ a British infanty division struggled to produce 4 cv, US about 2-3 and armour <6, while a turn or so to let that run down could get these to say 6/4/8 respectively. Given the late game the Germans seem stuck with 1-1 ants, that small gain is important, not least in allowing you to make more use of hasty attacks to clear a road to Berlin.
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