Ship screen ammo questoion (Full Version)

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stretch -> Ship screen ammo questoion (1/23/2015 2:41:27 AM)

I'm sure this has been clarified somewhere but I after searching I can't make sense of this.

Can someone explain the green numbers in parenthesis under the Ammo column? They don't make sense to me. 3 torpedo devices are x2 with ammo 1 yet have different numbers in parenthesis.







[image]local://upfiles/5040/F21FE9C0FBD14D9B96BDFE37CC3C601D.jpg[/image]




geofflambert -> RE: Ship screen ammo questoion (1/23/2015 3:03:32 AM)

I was born in West Virginia. That means you (from Kentucky) are smarter than me. I don't know what the heck it means either. I'm afraid someone from Minnesota (lately, he's disavowed his connection to Illinois) will have to tell us. Can someone from another state beat him to it?




dr.hal -> RE: Ship screen ammo questoion (1/23/2015 3:16:33 AM)

The green numbers represent the normal full load of that particular weapon and that when it is green, as it is in your example, that particular weapon can be reloaded in the port that the ship/sub is currently in. If your white number is lower than the "green" number (meaning that you expended that weapon's ammo at some point) you should think about rearming the ship while in that port. If the number is red (not green as in your example), then that port is not big enough to reload that weapon. If it is white, then you are not in a port and thus no reloads. That's my understanding. The number in red for the torpedo tube (forward) means your weapon has been damaged. The number in red for your rear facing torps is strange, maybe no reload possible? And why it has an 18 after it is beyond me. Someone else will have to figure that out!




msieving1 -> RE: Ship screen ammo questoion (1/23/2015 6:20:44 AM)

quote:

ORIGINAL: dr.hal

And why it has an 18 after it is beyond me. Someone else will have to figure that out!



Someone's been messing with the editor. The first two forward facing sets of torpedoes should have max ammo (2) (one in the tube plus one reload), the third set of forward facing torpedoes should have max ammo (1) (one in the tube, no reload: those were external tubes that couldn't be reloaded at sea), and the rear facing torpedoes should have max ammo (2). The guns should all have max ammo of (18). It looks like all the max loads got moved up one line in the editor.




stretch -> RE: Ship screen ammo questoion (1/23/2015 1:35:02 PM)

That's stock scenario 1 with Andy mac's update, Dec 10, 1942. I've never opened the editor in my life. How'd it get like that?

The sub is docked at Soerabaja, port level 7 with > 100 naval support, and it wont reload any further than this, however I am not at my PC and can't check it's ops points, might just be out of them for this turn.

However, if this is corrupted, then I need to begin a new game I guess? Though I am at a loss to explain how it got messed up.




pontiouspilot -> RE: Ship screen ammo questoion (1/23/2015 3:56:03 PM)

Hal.....thanks...such a good answer I printed it off!




dr.hal -> RE: Ship screen ammo questoion (1/23/2015 4:05:38 PM)

Thanks Pontiouspilot, nice of you to say. However I must retain copyright and expect attribution when used! Cheers, Hal




USSAmerica -> RE: Ship screen ammo questoion (1/23/2015 4:37:38 PM)


quote:

ORIGINAL: dr.hal

Thanks Pontiouspilot, nice of you to say. However I must retain copyright and expect attribution when used! Cheers, Hal


I really liked that post as well, Hal, but I'm just gonna bookmark it and give you an "Atta boy!" [:D]




stretch -> RE: Ship screen ammo questoion (1/23/2015 5:13:01 PM)

I like it when I ask a good question :) Too bad my game data seems corrupted somehow. I'm going to compare first turn save and see if it's the same... bizarre.




pontiouspilot -> RE: Ship screen ammo questoion (1/24/2015 3:41:06 AM)

I used to get corrupted but now I stay away from "DD"" web-sites!! Unlike Cap America I'm too damm thick to know how to bookmark it...gotta copy!




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