Alfred -> RE: HQ choice buying out units in Dec 41 (1/27/2015 11:03:17 PM)
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quote:
ORIGINAL: witpqs quote:
ORIGINAL: Jim D Burns Combat units within range of their parent HQ's receive big CV bonuses, so it makes a big difference which HQ you assign them to. Corps HQ's usually have a range of 1 so they need to stack with their units to give a unit a bonus. Command HQ's can add even more bonuses on top of a corp HQ's bonus, and command HQ's have ranges that vary 5-9 or so. So generally speaking you want combat troops assigned to lower echelon corps to give them a chance at the largest possible CV bonuses in battles. AA, baseforces, engineers, etc. it usually doesn’t matter so much. Remember range 1 is the hex you are in so an HQ needs a range of 2 to affect units in adjacent hexes. Jim No, Jim, that was changed. I don't recall precisely when, but it's been a while. Now range = range for real, no need to subtract 1. witpqs is correct. It has been so from day 1 of AE. Classical WITP was as Jim D Burns stated. This, http://www.matrixgames.com/forums/tm.asp?m=2213524&mpage=1&key=command%2Crange is an August 2009 thread where two devs confirm the change to HQ range now being the number of hexes away from the hex where the HQ is located. Alfred
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