Patch 1.07 release projection/CMANO roadmap (Full Version)

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wheecarm -> Patch 1.07 release projection/CMANO roadmap (1/27/2015 3:49:10 PM)

First, I want to thank the developers for creating a fantastic product. CMANO has captured my full attention and subsequently nearly all of my free time. It's the sim/game I've always wanted.

I started playing just after the 1.06 patch was released. After going through all the patch notes and information regarding previous versions of the game, I've come to appreciate the additions and fixes that were implemented in 1.06. That said, I'm eager for the next patch and I'd be lying if I said I didn't check the forums multiple times daily for information regarding its release.

My anticipation has escalated to the point that I am creating my first post to ask, "When's the projected release for 1.07?" I've searched for this information but haven't been able to find it, so I apologize if I've merely overlooked it.

Additionally, if at all possible, could you give us an idea of what to expect. Perhaps you could share a conceptual "roadmap" for the future of CMANO, such as what sort of content/features you intend to implement into CMANO in the years to come.




mikmykWS -> RE: Patch 1.07 release projection/CMANO roadmap (1/27/2015 5:03:38 PM)

We're hoping to move to a public beta soon (like within a month). Official release will be sometime after when we're confident we've got it right.

As far as long term planing. We have a plan and we make parts of it public when it makes sense too. Our rationale is we don't want to promise stuff and not deliver. There is also no intent to make the overall plan a public debate although what players want plays an important role in it.

So cutting right to chase. What are you wondering about specifically?

Thanks!

Mike




navwarcol -> RE: Patch 1.07 release projection/CMANO roadmap (1/27/2015 5:25:46 PM)

Yeah... I can only imagine the $hitstorm releasing such a plan would generate "Wait..why is MY idea all the way down there?!" [:D]




batek688 -> RE: Patch 1.07 release projection/CMANO roadmap (1/27/2015 6:51:08 PM)

Sounds like my wife, "why do your ideas always involve me being all the way down there?"




navwarcol -> RE: Patch 1.07 release projection/CMANO roadmap (1/27/2015 10:46:54 PM)

[:D] That could be read in too many ways.




marcpennington -> RE: Patch 1.07 release projection/CMANO roadmap (1/28/2015 1:17:55 AM)

Any chance on an early beta just for those of us who have been having all the crash issues? I imagine it might actually generate useful data on which crashes have been resolved or not.

OK, I just want to start playing the game, which the crashes at the moment are preventing... :)




magi -> RE: Patch 1.07 release projection/CMANO roadmap (1/28/2015 1:34:46 AM)

Darn map66.. I haven't had any crashes and I play almost every day..... Sorry that's happening to you...




mikmykWS -> RE: Patch 1.07 release projection/CMANO roadmap (1/28/2015 1:56:02 AM)


quote:

ORIGINAL: map66

Any chance on an early beta just for those of us who have been having all the crash issues? I imagine it might actually generate useful data on which crashes have been resolved or not.

OK, I just want to start playing the game, which the crashes at the moment are preventing... :)


Sorry this seems to be an issue? One of the more prominent crashes had to do with game sounds. You could prevent these by turning game sounds off. If you haven't already give it a shot.

We'll try our best to get to a public beta soon,

Mike




Wasicun -> RE: Patch 1.07 release projection/CMANO roadmap (1/28/2015 4:47:38 PM)

I am sure... the 1,07 will be the patch with the multiplayer!!!! :P



Keep up the great work!





marcpennington -> RE: Patch 1.07 release projection/CMANO roadmap (1/28/2015 5:06:30 PM)


quote:

ORIGINAL: mikmyk


quote:

ORIGINAL: map66

Any chance on an early beta just for those of us who have been having all the crash issues? I imagine it might actually generate useful data on which crashes have been resolved or not.

OK, I just want to start playing the game, which the crashes at the moment are preventing... :)


Sorry this seems to be an issue? One of the more prominent crashes had to do with game sounds. You could prevent these by turning game sounds off. If you haven't already give it a shot.

We'll try our best to get to a public beta soon,

Mike



I had tried it without sound--- it reduces but doesn't eliminate the crashes. From the tech support forum though, it sounds like a lot of the other crashes has been tracked down, so hopefully the beta will eliminate the issue.




mikmykWS -> RE: Patch 1.07 release projection/CMANO roadmap (1/28/2015 5:29:54 PM)


quote:

ORIGINAL: Wasicun

I am sure... the 1,07 will be the patch with the multiplayer!!!! :P



Keep up the great work!




No not yet.

M




wheecarm -> RE: Patch 1.07 release projection/CMANO roadmap (1/28/2015 6:18:39 PM)


quote:

ORIGINAL: mikmyk

We're hoping to move to a public beta soon (like within a month). Official release will be sometime after when we're confident we've got it right.

As far as long term planing. We have a plan and we make parts of it public when it makes sense too. Our rationale is we don't want to promise stuff and not deliver. There is also no intent to make the overall plan a public debate although what players want plays an important role in it.

So cutting right to chase. What are you wondering about specifically?

Thanks!

Mike


Sounds good! And that's a very understandable and reasonable rationale. I respect that. As for what I'm wondering... Nothing specifically. Just very curious about how you guys hope to build upon CMANO as a platform in years to come. I can't wait to see how the game develops. Keep up the good work!

Also, I'm excited to see this community grow, especially the mission editors/builders now that LUA scripting has been implemented as a utility. It's actually got me itching to give it a go and learn LUA in the process!




mikmykWS -> RE: Patch 1.07 release projection/CMANO roadmap (1/28/2015 6:42:51 PM)

Ideas for growing Command come from things we always wanted and lots of input from the player side. We tend to focus on players who we see are doing stuff with the game. They usually end up on our beta team so that they can work with us and other like minded players. We also maintain wishlists and generally pay attention to what's being said from pro customer to forumites. The capability to grow Command comes from the software's design and our programing talent. We designed Command to grow and we have 3 very knowledgeable programmers who like what they are doing and are willing to explore. Our team in general is also very flexible in that we can take on each other's roles as necessary to get things done.

If you want hints just read the forum or just ask. We'll at least tell you what we think.[:)]

Mike




jadei -> RE: Patch 1.07 release projection/CMANO roadmap (1/30/2015 1:48:32 AM)

I would love to hear status on the mission planner in the works that's inspired by the classic Tornado Sim. [:)]




mikmykWS -> RE: Patch 1.07 release projection/CMANO roadmap (1/30/2015 10:23:13 AM)

quote:

ORIGINAL: jadei

I would love to hear status on the mission planner in the works that's inspired by the classic Tornado Sim. [:)]


You can see some of the work that is going on with the mission planner. 1.04 you saw the AI mission planner and lua. In 1.07 you'll notice WRA and lots of new mission options appearing. This is all the ground work that needs to happen to get there.

Mike




hellfish6 -> RE: Patch 1.07 release projection/CMANO roadmap (1/30/2015 8:01:40 PM)

Is Ragnar still around? I haven't seen him in a while.




mikmykWS -> RE: Patch 1.07 release projection/CMANO roadmap (1/30/2015 8:05:22 PM)

Yes. Playing hack in slash in the code now as a matter of fact[:)]




Midcon113 -> RE: Patch 1.07 release projection/CMANO roadmap (1/30/2015 8:11:21 PM)

quote:

In 1.07 you'll notice WRA and lots of new mission options appearing.


Mike: WRA - what's that? In any event, can't wait to see 1.07!




mikmykWS -> RE: Patch 1.07 release projection/CMANO roadmap (1/30/2015 8:15:10 PM)

http://www.warfaresims.com/?p=3598




Midcon113 -> RE: Patch 1.07 release projection/CMANO roadmap (1/30/2015 8:34:11 PM)

Thanks!




FTBSS -> RE: Patch 1.07 release projection/CMANO roadmap (1/30/2015 9:04:26 PM)

To Quote the kid on the big wheel at the end of the Incredibles "that was totally wicked"




MattTheDamon -> RE: Patch 1.07 release projection/CMANO roadmap (1/30/2015 9:41:26 PM)

Any plans on expanding the ground combat model. It would really complete this sim to have a good land combat model going for it.




mikmykWS -> RE: Patch 1.07 release projection/CMANO roadmap (1/31/2015 12:48:13 AM)

We'd like to but its likely to be some time before we get to it. We'd like to complete our amphibious model as well allowing ships/aircraft to carry land units.

Mike




wheecarm -> RE: Patch 1.07 release projection/CMANO roadmap (1/31/2015 12:59:30 AM)

Oh man, WRA looks awesome!! Can't wait!




ParachuteProne -> RE: Patch 1.07 release projection/CMANO roadmap (1/31/2015 4:23:39 AM)


quote:

ORIGINAL: mikmyk

We'd like to but its likely to be some time before we get to it. We'd like to complete our amphibious model as well allowing ships/aircraft to carry land units.

Mike


Can't wait for that one :)




Empty014 -> RE: Patch 1.07 release projection/CMANO roadmap (1/31/2015 10:56:47 AM)

Awesome game guys, keep up the excellent work. One question....will we see Time on Target included anytime soon[:)]




mikmykWS -> RE: Patch 1.07 release projection/CMANO roadmap (1/31/2015 12:05:19 PM)


quote:

ORIGINAL: mickt014

Awesome game guys, keep up the excellent work. One question....will we see Time on Target included anytime soon[:)]


This is likely going to be something within the advanced strike editor we're looking at developing. We've been talking about this one for years and we want it.





JRyan -> RE: Patch 1.07 release projection/CMANO roadmap (2/1/2015 1:01:59 PM)

quote:

ORIGINAL: Wasicun the 1,07 will be the patch with the multiplayer!!!! :P
- Back in 2004/5 when MP was being tested and I think till that time, only Harpoon online had been done with limited success, the waiting was finally over....I was there and it was fun, even if I was accused of 'cheating' with the two kills on Dawn Patrol....still


When this one comes - a new era will begin.


I however understand just how difficult this will be. In Harpoon 2 it was basically in the code just deactivated. Sure it had to be modified and tested but that was doable. It was fun and although it never quite lived up to my hopes, it was still da Bomb.

However, when Command crosses that barrier....it will become the MUST have software...(I think for us Naval folks it already is).

Ah, the wait.......It took a few years to get MP then...I am not sure at this time but I can see this sim getting better and better. I just wish I had more time to play it.

So today, all work is done and I will be playing.


KUDOs to the gang on this one........[&o]




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