MikePN -> RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe (12/18/2015 2:41:27 AM)
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Hmm, Resupply ships have a 'deploy' mode (30 second set up if I read right) I just can not seem to grasp. Is it maybe some click option in the ship info panel when you have it selected? A keyboard 'shortcut' keystroke to get them into, and out of, 'basemode'? Refueling just outside, or even inside the solar system of a planet I'm about to invade would significantly encourage my seemingly skittish, but packed troop transports into the action somewhat quicker I believe. Most military ships seem to adore visiting my enemies systems, were fuel is more scarce. They make do, but with the transports, it seems, they love to 'hug' and almost patrol my gas mining stations. It seems, a 'tactic' that a deployed resupply ship could possibly alleviate when close enough to a blockaded planet I want the transports to hit. Maybe even deploy 2-3 along a path leading to the planet and watch the transports leap from resupply-deploy to resupply-deploy before finally making planetfall..(hopefully)! Before aborting that first game, there was like 80 troop carriers, 1/4th of them with 1300 soldiers full up and I sent all 20 to the Hirogen holdout planet. 5 years later (timed by espionage research steal missions of a years duration, as well as the Hirogen return to their normal message) only three ever showed up, and one of those tried to turn around and head home for a refuel! Frustrating! Yet still having fun with the mod overall. If I can figure these two things out, and it seems like one would answer the other, tis all 'silver'. Only minor squabbles then! (I seek to make a more militant Federation by lightly arming scouts and giving constructors self defense platforms to let them hold out til the war fleets arrive.) Basically this means find a way that I do manual prototypes, yet the ships auto retrofit once I make the 'NX'. Oh, and the silly names. I want my escorts, frigates, and destroyers named too! One simple solution would be to make everything a cruiser or capital ship design being mindful of ship size to keep the Akira's smallest, perhaps do a "duel destroyer prototype" and make the Prometheus about the same size as the Intrepid (sister ships?) then of course the general capital ship (Sovereign) and cruiser (Galaxy). Got my Novas and Ambassadors and Mirandas repping right with a transparent background! Miranda makes for a beautiful passenger liner. To me the Galaxies might make a better resupply because they're just huge, and Ambassador is about the right size of a cruiser, though on a personal level, I rather see the Galaxies crumble defensive lines with support rended from those domineering Sovereigns! Would you like to see my three ships in game screenshots? Mirandas saucer has a little hole in the middle (its center light was the same color as the original background, the prog i used made all that color transparent). As a passenger liner, it could be designed like that for the luxury of looking out the windows in a mid saucer cafe as the ship speeds along at high warp. Ambassadors initially had the same problem, but I salvaged the saucer by dumping green on the outside of the ship so it no longer was the same color as the center light, then made the green transparent. Nova? My pride and joy work went into her, I love the little vessels look so much but she gave me a greater deal of difficulty to get working right, I can't even explain the hardship but it was a labor of love.
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