Helpless -> RE: turn 0? (2/2/2015 5:58:35 AM)
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quote:
Given the number of user adjustments that can be made to tweak the organization of the forces, I wonder if it would be prudent to allow a Turn 0 to allow for this so an actual game turn isn't wasted. Perhaps make it a toggle-able option to any given scenario... Thoughts? Technically it is not possible to have turn 0. Having some sort of setup phase would be possible, which is equal of creating another mini-game. quote:
They should put an 11 on the volume knob on my stereo too. 10 is just too low. ..and "drummer" will die in a bizarre "game coding" accident.
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