Solastar -> Balanced Edited Sol start? (2/5/2015 3:18:38 AM)
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Hi, I'm on my third game right now that I have played for more than four hours or so. I kind of invent my own preceding story line and edit the galaxy to fit in with that. I am currently trying to get a good balanced game starting within a recognizable Solar System. My attempts thus far have made me feel very overpowered. The edits I do include leaving as much as I can as the game provides and just edit the names and planet textures. I generally give earth a pop boost to about 6 billion considering its 2100 that is conservative. I play 1000 stars with recommended setting for 1000 stars, and expensive tech for a long form game in sandbox mode. In my two games I have started with an edited Solar system I led the whole time in economy strategic value and population. In between the two I tried a standard start as the humans and was promptly wiped out by pirates. So my conclusion is I am overpowering myself with the edits even though I try very hard to not give myself to much of a resource advantage. I also noticed that my leader became awesome in both edited games with a pop growth currently of +41 the highest and a great many other bonuses as well. So to my question, does anybody have advice I could use about designing a starting system without giving myself advantage? I enjoy the challenge, and worst case I definitely do not want to stomp all over the AI empires when it comes to that. Thanks for any advice!
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