Aeson -> RE: Need some game concept help please (2/5/2015 6:30:06 PM)
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quote:
How does the ‘resettle’ of population work? So my home world is at max and I want to move population to new worlds fast. All I can do is bump up the tax rate and choose ‘resettle’ right? Does passenger ships move your population? The 'resettle' option does not do anything for you as far as encouraging emigration of your empire's founding species goes. 'Resettle' attempts to make the population of (not the same race family) or (same race family but not founding) species move somewhere else ('exterminate' is essentially the same, except that instead of getting the populations to move offworld, it kills them). Passenger ships are what moves populations around; making them faster might help make emigration faster, but probably not by much unless you're getting a large jump in hyperspeed or range (e.g. upgrading from Warp Bubble Generators to Gerax Hyperdrives). Raising the tax rate on the homeworld as much as possible while keeping the tax rate on the worlds you want people to move to low is the best, and really the only, thing you can do to get the population of your empire's founding species to move off the homeworld. quote:
Besides doing this, how else can I better manage this? Again, it just seems that there is an interface missing that should help with this… And I’m not talking about the expansion planner, I use that, but it only goes that far. Aside from the expansion planner, the only tool I know of that can help is the Construction Summary, which is found in the Ship Designer under the list of all the components you've added to the ship, which lists the quantity and type of resources required to construct the design. Take note of which resources you need most for your designs, and focus on obtaining mines for those resources. Also try to keep mines in close proximity to spaceports to reduce the time required to bring resources from the mines to the shipyards, and perhaps consider 'prepping' areas before colonizing them by building (or starting to build) mines for some of the more important resources in the area that you want to expand into. Beyond that, you can try to give yourself more time between each new colony to allow the homeworld and established colonies to build up their stockpiles. There are two big reasons why your resources are running out as you expand: first, the private sector typically orders a lot of new ships each time a new colony is founded. Second, the private sector will typically ship a decent chunk of your existing resource stockpile to the new colony shortly after it is founded, as colonies need certain resources to develop, and if you build spaceports shortly after the colony is founded the private sector will also be draining your stockpiles to feed the station construction. quote:
When I save my designs, they are saved as ‘.dwd’ files, yet mod templates are all ‘.txt’ that I can easily edit. Is there a way to open ‘.dwd’ files? You might try asking around in the Modding subforum; people there are more likely to have played around with the files. I tried opening it with a text editor, and it appears that there are some parts of the file which are plain text, but some of the characters are not recognized, at least not by NotePad, WordPad, or MS Word, and Excel didn't recognize the characters either when I tried to import it as data from text. I would also suggest that the *.dwd file is not really what you want. The readable portions of the file (when opened with any of the above programs) indicate that the file probably lists the specific components used for the design, whereas the templates want the general type of component.
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