darbycmcd -> RE: Combat Delay MP cost in Hex? (2/9/2015 9:36:10 PM)
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Paul, you are absolutely correct. It is difficult for many gamers to understand that MP really have a relationship to time. It would definitely improve the system to impose something like what you are talking about, I would actually like to see a cost to enter a 'combat' hex equal to the proportion of MP used by the attacking unit to clear the hex. What I mean is, if an infantry unit uses 80% of its MP to force the defender out, then that represents 80% of the turn, and any unit that wants to transit the hex must lose 80% of its MP to account for the wait. The system we have now is not a good representation, and it is one of the features that highlight the problem with IGO-UGO games. But Grigsby is an old-school gamer at heart, his computer games are complex board games and some of the old school stuff is still there (like hexes or finite turns).
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