RE: V1.08.02Beta is available for testing (Full Version)

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morvael -> RE: V1.08.02Beta is available for testing (3/3/2015 7:31:33 AM)

I imagine a whole division of fleeing riflemen is still able to cause havoc in a HQ standing in their way...

Try to shield your HQs and airbases (stack with combat units) if operating that close to the front. But you can afford to keep them 2-3 hexes to the rear.




Icier -> RE: V1.08.02Beta is available for testing (3/4/2015 6:36:41 PM)

when routing units are forced to route again, why don't they shatter & when they are forced to route, does their reforming time start again?




randallw -> RE: V1.08.02Beta is available for testing (3/6/2015 3:22:58 AM)


quote:

ORIGINAL: morvael

I imagine a whole division of fleeing riflemen is still able to cause havoc in a HQ standing in their way...

Try to shield your HQs and airbases (stack with combat units) if operating that close to the front. But you can afford to keep them 2-3 hexes to the rear.


Speaking of HQs, they don't run away when 'bumped' by enemy combat units like they used to.




morvael -> RE: V1.08.02Beta is available for testing (3/6/2015 5:23:17 AM)

Really?




Ridgeway -> RE: V1.08.02Beta is available for testing (3/6/2015 2:04:28 PM)


quote:

ORIGINAL: randallw


quote:

ORIGINAL: morvael

I imagine a whole division of fleeing riflemen is still able to cause havoc in a HQ standing in their way...

Try to shield your HQs and airbases (stack with combat units) if operating that close to the front. But you can afford to keep them 2-3 hexes to the rear.


Speaking of HQs, they don't run away when 'bumped' by enemy combat units like they used to.


Yes they do. The only difference I have seen (and this appeared in a patch a while back) is that if you leave an HQ unattended next to an enemy combat unit, or move it adjacent, it will not displace (unless it is left that way at the end of the turn). But if an enemy unit retreats adjacent to your unaccompanied HQ, it will displace.




morvael -> RE: V1.08.02Beta is available for testing (3/6/2015 2:15:47 PM)

That should be reported as bug IMHO. Too bad I didn't know about this earlier.




Numdydar -> RE: V1.08.02Beta is available for testing (3/6/2015 3:25:02 PM)

I assumed it was a feature so that you had time to either move the HQ out of the ZOC or add a LCU to the hex with the HQ later.

I've moved units away from a HQ next to an enemy unit a lot of times and the last thing I'd want is to have keep track what is moving when just so the HQ would not displace. So I would vote to leave as is please [:)]




Gerry Edwards -> RE: V1.08.02Beta is available for testing (3/23/2015 11:42:29 AM)

V1.08.03 is now ready for testing

Cheers,
Gerry




gingerbread -> RE: V1.08.03Beta is available for testing (3/23/2015 6:19:12 PM)

This thread could use a new header.




morvael -> RE: V1.08.03Beta is available for testing (3/23/2015 6:57:45 PM)

Better to add new thread with link and changelog.




morvael -> RE: V1.08.03Beta is available for testing (3/25/2015 10:06:28 AM)

Gerry, could you rename this thread to "V1.08.03Beta is available for testing"?




Gerry Edwards -> RE: V1.08.03Beta is available for testing (3/25/2015 5:07:44 PM)

Thank you for the reminder. Header has been changed.




Icier -> RE: V1.08.02Beta is available for testing (3/25/2015 7:38:32 PM)

Hi, just be in the members club, but cant find the 1.08.03 patch[&o][&o][&o]




Erik Rutins -> RE: V1.08.02Beta is available for testing (3/25/2015 8:02:52 PM)

Hi Ice,

I assume you've registered the game? Do you see any other WITW beta updates there?

Regards,

- Erik




Denniss -> RE: V1.08.02Beta is available for testing (3/25/2015 8:04:20 PM)

Just follow the link from first post and you'll see it. There seems to be a separate Login for members club so you won't see it without logging-in there first.




Icier -> RE: V1.08.02Beta is available for testing (3/25/2015 9:29:59 PM)

yeah the the game is registered. The last update is the 1.08.02..which I
have, checked also latest downloads but nothing.[&:][&:][&:]




Denniss -> RE: V1.08.02Beta is available for testing (3/25/2015 9:42:45 PM)

http://www.matrixgames.com/members/privateDL.asp?gid=372
What's shown there?
If .02 shows up please force-reload the page as your browser may show you an outdated page from its cache.




charlie0311 -> RE: V1.08.02Beta is available for testing (3/26/2015 1:35:16 AM)

Where you are seeing, in downloads for registered games, is, under wite, the .08.02beta. Go to the right, click downloads.




Icier -> RE: V1.08.02Beta is available for testing (3/26/2015 2:12:09 AM)

Thanks Found it![:D][:D][:D][:D][:D]




charlie0311 -> RE: V1.08.02Beta is available for testing (3/26/2015 8:12:02 PM)

Waiting for change log.

New thread with link would be better.

Thx




Denniss -> RE: V1.08.03Beta is available for testing (3/26/2015 8:30:25 PM)

.03 changelog are the four bugfixes paced on top of the first post.




morvael -> RE: V1.08.02Beta is available for testing (3/26/2015 9:11:19 PM)


quote:

ORIGINAL: charlie0311
Waiting for change log.


It's so short compared with the usual length of change logs in the 1.08 family that it's easily missed [:)] But these are very important fixes, so the importance of this patch is significant.




charlie0311 -> RE: V1.08.02Beta is available for testing (3/26/2015 11:21:15 PM)

Found it. Thx guys.




JamesM -> RE: V1.08.02Beta is available for testing (3/31/2015 7:00:05 AM)

Has anyone had stability issues with this latest patch? It seems to stall on the save before I start my turn. I never had this issue before, it does not do it all the time. It seems to do it when I am doing something else, due to the time the turn can take i watch a video or do something else with my computer while it is playing its turn and have had minimal issues. This issues was not there before the latest Beta latest Beta. I am reinstalling to see (but keeping my saves as I am in Feb 44) if this solves it.




morvael -> RE: V1.08.02Beta is available for testing (3/31/2015 7:12:49 AM)

If you switch to other windows when the turn is processed, the game will appear to be frozen when you return. You have to be patient and it will repaint the window after a while and become responsive again after the AI turn/logistics phase will end. Do not accept Windows' offer to close a not responding application. This is caused by the architecture of the game, processing both the turn and interaction with the user on a single thread. It was always so, not related to beta (except that turns can take longer due to more complicated calculations in some parts).




JamesM -> RE: V1.08.02Beta is available for testing (3/31/2015 8:53:41 AM)

Morval,

This has not occurred in earlier editions including v1.802Beta




morvael -> RE: V1.08.02Beta is available for testing (3/31/2015 8:57:39 AM)

Maybe you mean a permanent stall, when it does something in a loop that never ends. If this is the issue (not a shorter freeze that goes away when the game moves to next step), then it would be best if you would send me the save so I could find out where does this lock occurs. I have fixed some of these in the past (one occured when Finland surrendered for example).




JamesM -> RE: V1.08.02Beta is available for testing (3/31/2015 9:16:52 AM)

Morvael

Thank you for your response, I have a file ready to send. So what is the procedure for sending it to you.




morvael -> RE: V1.08.02Beta is available for testing (3/31/2015 9:21:39 AM)

Email given in PM.




morvael -> RE: V1.08.02Beta is available for testing (3/31/2015 10:21:09 AM)

jamesm, thanks for the report and the save. I hope the bug found and fixed was the one giving you trouble.

For now a warning to other people: the game may crash when you set up Soviet air so that partisans will be supplied from non-VVS airbases. VVS are ok, but if the other types of bases are used, the game may crash. So make sure you apply a workaround for this bug until 1.08.04 will be released.

edit: It seems the crash may happen even if no air groups are eligible to participate from those (G)DBAD and (G)AD DD airbases, but they are there.




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