LoBaron -> RE: newbie question on naval battle (2/12/2015 8:32:15 PM)
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quote:
ORIGINAL: archita tnx you :) i will try it, some little other questions : 1) there is a "sandbox" scenario ( a sea map and various available ships ) for experiment purposes of naval battle only ? No. The closest you get with the official scenarios might be the 1000Mile War that features a limited TOO, a small selection of surface combatants, and only later in the scenario CV involvement. quote:
2) there is a way to set like "discretional target" a ship for planes ? for example "primary target" CV and "secondary target" the transport units when the enemy is spotted before ( known enemy ships ) No, but there is an automatic target priorization depending on type. A CV will always be a primary target, major combatants and APs follow next, tankers and minor combatants lower, and at the end of the scale all those small patrol, auxiliary and escort vessles, and the small civilian xAK/xAKLs. This is not the only facter that decides what target is attacked. Others are weather, DL (detection level) and range to target. quote:
3) there is an order to "chase" automatically a TF that try to retreat ? I must chase manually with change destination everytime ? Again, no. The closest to what you seek is the raction range you can set in the TF screen (bottom right). Just be careful with that setting, as you only have limited control over to what threat the TF reacts to and how far it then moves (e.g. potentially into enemy air range). Also a TF can react twice per day, so a react setting of 6 might result worst case in a TF moving away 12 hexes from itsī assigned position per day.
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