morvael -> RE: Front supply question? (2/13/2015 11:55:31 AM)
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No thanks, that will do. You are in a supply shortage situation, where expenditure is too big compared to production. I said for a long time that there is a problem is the supply system, where in case of shortages it can't distribute semi-proportionally between various cities, so some will get more, while some will be starved. There is no choice but to try and move the HQs closer to some other cities with supplies in them, so they switch their supply source and will start getting supply again. This is something that should really be fixed in the game and maybe (just maybe) I will be able to do it, since there are workarounds now available, so I will have more time while you play. This problem was always existing in this game, as the relevant code wasn't changed in all my rewrites. I have only changed the city-2-unit and unit-2-unit part of the supply chain, but never the city-2-city one. And it is the culprit (it sends only the extra stocks to other cities in need of supply, so in case of shortage it will send none). Doing so in a quite complicated code was out of questions due to time constraints, and it would still not solve the case of shortages in the first place - too big production (which has priority) not leaving enough for units. That's why 1.08.02 has production % switches and now you can tune down consumption in either the fort building or production department. Let me add some numbers for you (available in the log and on the production screen): production +121300 lend lease +3000 production -56680 unit forts -9911 city forts -5995 ammo -11430 consumption (desired) -45975 This gives you a shortage of 5691 tons. You have a lot of HI compared to PBEM games, because the AI didn't advance as far and as quick as a human would do. Therefore you also have a huge number of factories available as they weren't lost during German advance, and they eat up your supplies. Assuming you still want to build forts and produce ammo, it would be best to reduce production by some 20-25%, to get positive supply change per turn. Let's see production usage by branch: armaments 23391 ground 14922 aircraft 14492 vehicles 3875 Your armament pool is at a staggering value of 1526209. You can safely reduce armaments production to 50% (it will cost you some AP though), and this should save you some 12000 supplies per turn. For a while you can live with negative armaments change per turn, you have reserves equal to 3 months of full production. Regrow your supply reserves and after a while stabilize the situation and make sure you have a surplus in both.
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