Capt. Pixel -> (3/8/2003 1:53:45 AM)
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[QUOTE]Originally posted by Kaakao [B]Another thing to try with infiltrators is to leave the v-hex's untouched and use them to attack enemy from behind or setting up somekind of an ambush along the roads or possible routes for reinforces. The thing that only few of them infiltrate succesfully makes one squad very expensive (let's say that out of 3 squad specs ops. plt only one squad infiltrates, you just used over 100 points for one squad). This isn't a problem with the soviets and their cheap units but really comes into play when considering the Germans. One great thing with gliders is that your opponent doesn't see what you land with them. There can be atg's (if I remember right, 75mm german atg should fit in a glider), light vehicles, infantry or nothing. Very enjoying to watch enemy re-directing troops against nothing :) [/B][/QUOTE] I like to leave the VHs untouched, so as not to give away my existence and position too soon. Then I use the Infiltrators as ad-hoc Forward Observers. It's very handy to know what is going on behind that inevitable wall of smoke defining the frontline. Covering the roads to the enemy's reinforcement hex is also a great tactic. But again, I don't use the squad to engage in combat, I use it for the reccon intel. Used in this manner, the SO Partisan is arguably the best infiltrator available. I've also done that dummy glider drop. My tactical reasoning was different though. I'd intended for the delayed glider arrival to give me an aerial snapshot reccon of enemy positions, around say, turn 5. This alone makes it worth the cost, to me. The added benefit of freaking out my opponent and having him hare off to an empty glider landing was just additional gravy. Great fun to watch! :D We've also discussed loading gliders/cargoair with nothing but Snipers, Scouts and Inf AT. Then drop them EVERYWHERE in his rear area. This doesn't cost too much, and since your opponent doesn't know what you're doing, he'll probably assume the worst. (This kind of simulates that dummy doll drop mentioned in the Longest Day. I think they called him Rufus?) While he's trying to figure out where your paratroop companies have disappeared to, you've got little beady Scout eyes looking out of every tree and rough spot on his side of the map. And, trust me on this, a couple of snipers can rip up an artillery park of trucks and mortars or howitzers. They're also tough on retreating crews, light vehicles and the occasional AT gun waiting in ambush. Combine this with a conventional air drop and watch the madness ensue. :D If you're doing a 'serious' air drop, using infiltrators to soften-up the drop zone is a good idea. Delay the airdrop until after turn 8 or so, maybe later if you've got the time available. This give the infiltrators time to arrive and have a few turns to do some damage. Have the infiltrators either lead defenses away from the drop zone or destroy or disable defenses in or near the drop (like AAA, for instance). At the very least, they can spot juicy targets for your artillery. Surrounding the drop zone with artillery smoke (and infantry smoke if you're nearby) gives the paratroops a better chance to recover from the jump before going into battle. Then they're covered by smoke while they rally. It's certainly better than dropping them into an open, clear field. :rolleyes: Timing is important though. You don't want to give away the location of your drop zone too soon. Multiple barrage sites and delayed barrages can help to confuse and disorient the enemy even further. Staggering your para/glider arrivals every 2-3 turns at widely different locations will force the enemy to compensate for his rapidly changing battle situation. If it's a flock of 'empties' he's going after, so much the better. :D The more activity you can generate over a larger area, the more difficult you make it for the enemy to deal with your attack. Try these tactics. They may improve your paradrop's operational effectivity. :cool: [SIZE=1](I'll have to write something serious on this someday)[/SIZE] :rolleyes:
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