NephilimNexus -> RE: Research Bonuses Limit? (3/12/2015 3:02:18 PM)
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Here's a research tip: 1) At your well-defended homeworld, big one big research base (Weapons Tech) with lots of every type of lab. That is your core facility. You'll want to make it Weapons Tech, even though you'll have multiple lab types, because the weapons tree is twice as many RP to finish as the other two. So when you get to the end of the tech tree you'll be stripping off the unneeded labs, and the weapons labs are the ones you'll need longest. 2) Copy/paste three clone lab stations of absolute minimum size, with only 1 lab each. These are you "bonus" labs and shouldn't cost more than a couple hundred credits of upkeep each. Yes, they blow up easy. They also take ten seconds to build and replace. Spam these all over with wild abandon - the enemy won't be able to kill them all fast enough. Just make sure none of you scientists are on them - move them all to your main (defended) lab back home. So you'll get all your core RP from the main base with the scientists, and then keep about 3+ of each type of bonus lab in various locations. Since the bonus is applies to all research, not just that station's labs, this means that your 1 measly lab at a +30% spot will give that +30% to your home base station with it's 100+ labs as well.
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