bradfordkay -> (3/8/2003 12:11:29 AM)
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I have found that the occaisional naval air strike at night allows you the chance at hitting task forces who are sitting under the protective umbrella of daytime CAP. Nighttime raids on airbases also increase the fatigue level of the forces based there, but not as much as it does for the forces participating in the attack. Moral: use this type of attack on bases that are already in bad shape - it might put the troops over the edge. In choosing ships for a task force, if you right click on the ship's name a little information about that ship will appear in the center of the task force creation screen. It will list a generic ASW rating (2, 4, 6, 8) and is the simplest method of ascertaining which ships you would want involved in an ASW TF. I have always included DDs, PGs, SCs (which ones depend upon the relative value of the TF) with my transport TFs and feel that their inclusion has reduced the number of submarine attacks on these TFs. I have no empirical data to show reduced attacks, just a feeling developed from playing the game. As others have mentioned, the best way to control enemy subs is to put up a lot of ASW aircraft.
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