GaryChildress -> RE: POLL: Which looks better? (2/22/2015 10:29:31 AM)
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quote:
ORIGINAL: Josh Aha! Now I understand what you are trying to do, just read your other post. "...The idea behind the (flag) backgrounds is to have a background that won't detract from the unit graphics. For example, when one of my infantry units is in a city, the standard city background sort of makes it difficult to discern some of the features of the unit. What I'm trying to come up with is a background that isn't so "busy" that you can't easily see the quality of the unit graphics. I welcome any ideas anyone may have..." Like the idea, but this way you will lose the added free info of the landscape the unit is in. So how about still keeping the landscape in place, but make it less intruisive? More simple, maybe even a bit translucent. So this way you will still enjoy the quality of the unitpicture but *still* have the added info of the landscape the unit is in. Well actually the landscape will just be the same picture no matter what type of hex the actual unit is on. Basically it's the city graphics which are problematic because there is a lot of detail in the city pics that tends to hide bits of the unit pics, especially the infantry. Things like bayonets and rifles get obscured by buildings in the background and it's hard to tell what is a rifle and what is a part of the background pic. Therefore I picked the simplest background as a standard, just a field with sky above. I think it's pretty easy to tell in the game what type of landscape a unit is on without needing it in the subformation pic. If I'm not mistaken the original game didn't have special landscape pics for subunits. EDIT: I could maybe create some subdued (or semi-transparent) pics of the different landscapes but I'm not sure how much that would help and ideally I'd like to just concentrate on units and not get too bogged down in redesigning the entire game interface. [:o]
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