RE: Bob Flemin' and Orm. A World....AARseIII (Full Version)

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warspite1 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/22/2015 5:35:30 PM)

Okay, well I will try it in my next game as the Axis.




Jagdtiger14 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/22/2015 5:42:58 PM)

You may never be the same WiF player again[&o][:D]




warspite1 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/22/2015 5:49:36 PM)


quote:

ORIGINAL: Jagdtiger14

You may never be the same WiF player again[&o][:D]
warspite1

Well I couldn't be any worse - boy do I suck at this game....




AllenK -> RE: Bob Flemin' and Orm. A World....AARseIII (4/22/2015 6:55:26 PM)

Interesting discussion on the 'Fall Gelb' ploy. I guess the AAR between Mayhemizer and myself is an example of it (or a variant) being played out on an unsuspecting rookie. I don't think it's gone entirely to plan but the Axis are pretty much in the same position they would be in M/A 40 with a more standard opening.




Jagdtiger14 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/22/2015 7:07:50 PM)

AllenK: Actually, on your AAR...there were a couple of missed impulses by the Axis, and the commitment of German units to Poland was more than I would have liked to put there, and I would have made sure the resources in the south were my primary objective. As Germany I personally would not bother with the CW units in Amsterdam. But I think your opponent is doing a pretty good job over-all. The goal of a successful "Fall Gelb" should be to take out France by the end of M/J'40, while also trying to save your O-chits as much as possible. He also has not used an O-chit so far, which I think Germany would have had to do to be in this position by now.




Centuur -> RE: Bob Flemin' and Orm. A World....AARseIII (4/22/2015 7:11:15 PM)

I agree with the things Jagdtiger has written, that the chance of fair weather impulses in the first turn should not be wasted.

I consider the opening turn to be of the utmost importance. Poland isn't important at all. Sure, it's messy if it survives the first turn, however if Germany gets hold of the Polish resources in the first impulse, they can deal with the Poles in winter too if Lodz and Warsaw survives.

The situation in the west is far more important. Denmark needs to be invaded. That's a must.

According to the annual ADG made, they advise to use the offensive chit on the Belgians in the first turn of the game. The German blitz across the low countries almost directly on the doorstep of the French border if they do so. And that can be done in rain too...

If you take this setup out of the annual, you can do an awful lot of damage to the French during winter too, since you've passed the Dyle river. Quite damaging to the French. But still: if the dice are against you, everything stops...












AllenK -> RE: Bob Flemin' and Orm. A World....AARseIII (4/22/2015 7:26:11 PM)


quote:

ORIGINAL: Jagdtiger14

AllenK: Actually, on your AAR...there were a couple of missed impulses by the Axis, and the commitment of German units to Poland was more than I would have liked to put there, and I would have made sure the resources in the south were my primary objective. As Germany I personally would not bother with the CW units in Amsterdam. But I think your opponent is doing a pretty good job over-all. The goal of a successful "Fall Gelb" should be to take out France by the end of M/J'40, while also trying to save your O-chits as much as possible. He also has not used an O-chit so far, which I think Germany would have had to do to be in this position by now.


Yes, so the different balance of forces are a variant of the version you would implement. The missed impulses are either Mayhemizer altering the timetable (back to a variant) or it not going to plan.

By "not going to plan", I suspect, but cannot be certain without confirmation from Mayhemizer, he was anticipating having Poland and Holland secure by now. That isn't to suggest he isn't doing pretty well. If the weather goes okay for the rest of M/A 40 he could be well on track for the French defeat in M/J 40. Simply, had he done a standard opening, the position would be pretty much similar, although maybe with Poland secured.




Jagdtiger14 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/22/2015 7:28:51 PM)

And you know what Peter? I think that's where I got my inspiration. I probably read that after my scary game that played out back in 2002 or so.

And also to add to what AllenK wrote: Assuming a player decided on an all out Fall Weiss (Poland), and assuming a long enough N/D and J/F to rail and rebase everything worthwhile west, and assuming fair or rain in M/A the first two impulses for Germany, and assuming decent attack die rolls, and the use of an o-chit...yes, the Axis would be in the position they are if this was the 2nd Axis impulse in your AAR (I think its currently the first impulse). And as I recall there were a couple of missed opportunities (impulses)...one was a fair weather impulse when the Polish INF ventured into Germany, which I would not have eliminated...only moved a blocker over to it.




warspite1 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/23/2015 6:59:13 AM)

Jagdtiger14 - are you online at the moment and have you got 20 mins?

No - okay I will press on and take this to another thread.




Jagdtiger14 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/23/2015 7:36:22 AM)

What up my Brit homey?




warspite1 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/23/2015 7:39:36 AM)

Have a look in the War Room




Orm -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 5:41:13 AM)

No declarations of war.

Both CW and France take a naval impulse.

No Port Strikes. No naval air.

CW, and France, send several battleships to the North Sea. They also send a joint cruiser force to the Western Mediterranean. The Allied submarines patrol the Italian Coast. The Allies send out plenty of convoy escorts.

France initiate combat in the Italian Coast. Will Axis send out any aircraft?

[image]local://upfiles/29130/1DC807954F4D4A92997B60457C17BEED.jpg[/image]
Picture from May/Jun 40 Impulse #3 (Allied) - Naval Combat




warspite1 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 5:57:00 AM)


quote:

ORIGINAL: Orm

No declarations of war.

Both CW and France take a naval impulse.

No Port Strikes. No naval air.

CW, and France, send several battleships to the North Sea. They also send a joint cruiser force to the Western Mediterranean. The Allied submarines patrol the Italian Coast. The Allies send out plenty of convoy escorts.

France initiate combat in the Italian Coast. Will Axis send out any aircraft?

[image]local://upfiles/29130/1DC807954F4D4A92997B60457C17BEED.jpg[/image]
Picture from May/Jun 40 Impulse #3 (Allied) - Naval Combat
warspite1

The Germans put their floatplane into the 0-box together with the 3-range fighter.




Orm -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 6:02:18 AM)

With such a strong Axis force in the '0' box I doubt whether to commit my submarines or not. The loaded transports are a very tempting target but even if I reach them my submarine force will be seriously reduced.

[image]local://upfiles/29130/B9B19C4F004646D6A962D231A2B2A305.jpg[/image]

Edit: The temptation from the dark side was to strong so I committed my submarines but with search roll 6 and 4 for Axis there was no combat.

[sm=sterb029.gif]




Orm -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 6:08:28 AM)

France initiate combat in the North Sea. Will Germany commit their U-boats?

[image]local://upfiles/29130/7E79D4071FF849FA9D29204E2B234AA7.jpg[/image]
Picture from May/Jun 40 Impulse #3 (Allied) - Naval Combat




warspite1 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 6:15:47 AM)


quote:

ORIGINAL: Orm

France initiate combat in the North Sea. Will Germany commit their U-boats?

[image]local://upfiles/29130/7E79D4071FF849FA9D29204E2B234AA7.jpg[/image]
Picture from May/Jun 40 Impulse #3 (Allied) - Naval Combat
warspite1

No thank-you.




Orm -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 6:21:09 AM)

Only the British cruisers found and they go for the German cruiser Karlsruhe.

[image]local://upfiles/29130/C367A64BE5B64DADAFB3791A8D078962.jpg[/image]
Picture from May/Jun 40 Impulse #3 (Allied) - Naval Combat




Orm -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 6:25:35 AM)

The few surprise points made no difference in the combat. The German cruiser is damaged and aborts.

Will the German force abort?

[image]local://upfiles/29130/A2A64E7E78AA4278A702F2EFB643E432.jpg[/image]
Picture from May/Jun 40 Impulse #3 (Allied) - Naval Combat




Orm -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 8:08:09 AM)

Right. My Lord Warspite1 unfortunately is away on a important, Government, mission. So since I have a hunch that he would order the German Fleet to remain I will give that order so the game may continue.




Orm -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 8:10:51 AM)

The Allied side found so I hope that I made the right call.

[image]local://upfiles/29130/F113A3C7E59741FCA9A6629F4A10778F.jpg[/image]
Picture from May/Jun 40 Impulse #3 (Allied) - Naval Combat




Orm -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 8:32:24 AM)

CW use their three surprise points to target Scharnhorst but the ship survives the massive bombardment from the Allied battleships.

What is more surprising is that the cruiser Emden survive her punishment as well. [X(]

Four German ships damaged in this epic battle for control of the High Seas.

[image]local://upfiles/29130/2F28B9FA85404D19B86A63520D90717D.jpg[/image]
Picture from May/Jun 40 Impulse #3 (Allied) - Naval Combat




Orm -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 8:37:40 AM)

Somehow I fumbled the picture of the result against the Allied fleet. [:(]

One French and one British battleship was damaged.

Edit: I managed to find the picture. [:)]

[image]local://upfiles/29130/E29E99F0AB4E4024833BE67431153547.jpg[/image]
Picture from May/Jun 40 Impulse #3 (Allied) - Naval Combat




Orm -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 8:43:55 AM)

Since My Lord Warspite is still away I decide to abort the German Fleet. To many damaged German ships remain for my comfort.

[image]local://upfiles/29130/5DBFB7F9444B49E5917A9D32E3600388.jpg[/image]
Picture from May/Jun 40 Impulse #3 (Allied) - Naval Combat




Orm -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 1:25:40 PM)

May/Jun 40
Impulse #3

No strategic bombing. No ground strikes.

USSR rail Zhukov to Leningrad.

No land combats.

USSR rebase three bombers to the Leningrad region.

No reorganization.

The new weather roll is a eight modified to a ten so the summer has arrived.

[image]local://upfiles/29130/31CD893215124813A2B9DBA4FF9AFD01.jpg[/image]




warspite1 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 6:18:51 PM)

May/Jun 1940
Impulse: 5

The Germans and Japanese try a Land and the Italians a Naval.

The Italians land some units in Cyrenaica, and the fleet in the Italian Coast heads for La Spezia.

The Italian submarine force head for the Western Mediterranean.




warspite1 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 6:20:59 PM)

May/Jun 1940
Impulse: 5

The Italians try some Strategic Bombardment of of Marseille while the Japanese try the same in Chungking.

The Italians hit the target.

[image]local://upfiles/28156/16804BC022FE4A17900F70C1D3871416.jpg[/image]




warspite1 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 6:22:33 PM)

May/Jun 1940
Impulse: 5

The Japanese are a waste of space...

[image]local://upfiles/28156/04C8F3B13ECA483C9D9F659CEFD81A63.jpg[/image]




warspite1 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 6:30:50 PM)

May/Jun 1940
Impulse: 5

The Germans try some ground striking of hexes in Belgium. Orm I would ask you to open up your last save game and go through this as there are too many aircraft - and thus options available - for me to list.

The hexes targeted are as follows:

Brussels: 2-quality Hs123 and 5-quality Stuka
Antwerp: 5-quality Stuka
Hex west of Brussels: 6-quality Stuka

No escorts at this stage.



[image]local://upfiles/28156/7E8460A8454C4943B22A35C3BEC7C8F6.jpg[/image]




warspite1 -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 6:34:21 PM)

May/Jun 1940
Impulse: 5

The Japanese try ground striking Chiang with a 2-strength bomber. They bring in no escorts, but can reach with three fighters. Do you want to intercept?

[image]local://upfiles/28156/C2BA0194A5814CD28E9B30F49B379299.jpg[/image]




Orm -> RE: Bob Flemin' and Orm. A World....AARseIII (4/25/2015 6:40:10 PM)

1) The Belgian fighter fly to Antwerp. If it survive it lands East of London.
2) The Spitfire I (West of Brussels) intercept the attack on the same hex. If it survives it lands East of London unless the Belgians landed there. If so it lands in Dover.




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