German cmpgn 3 (Full Version)

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lancecorpD -> German cmpgn 3 (3/3/2015 6:47:24 PM)

[&:]. Has anyone won this one. Have gone down in defeat repeatedly. Closest I came was when a lousy Russian squad retreated from melee with my MG, into a victory hex. Shot and shook him but lost anyway. Other times far worse than that. Seems like I just have to keep playing until I get a run of very good luck. There don't seem to be any special trick to work. One thing I. Will say. I've learned to use OF only on someone who is a direct threat. You have to save it for the oncoming squads that will try to rush you. So no long distance OF. The heroes are tremendous as they always have a chance for more OF. Must break that group of 2-3-5 squads or they really do some damage. Try to kill all Russian heroes. Those are just some things I've learned but it still doesn't help.
Also Fat Ninja's you tube video was instructive..but of course he lost too. OK my mistake only Frei the slayer has multi OF here. But every leader is potentially decisive effects. Great game. Reminds me of old SL just as deadly to move in the open with OF waiting for you.




xavutrecht -> RE: German cmpgn 3 (6/14/2015 10:54:49 AM)

It's human wave right?
I didn't play it for a while but here are my few thoughts

Don't hold the woods. Leave the west woods (left one) on the first turn and go first for the foxholes and then the houses.
Hold the east woods maximum for one turn, you might have to withdraw sooner if the Russian infantry is closing in.
Use your artillery missions wisely, wait for a nice concentration of enemy infantry and unleash hell (one mission).
Use Frei and his ability quite soon in the turn along an obvious path. If there is a big concentration of enemy units there is a big chance Frei will be able to fire again (and again, and again...)
Pass a lot, this is very important, wait for the big stacks to take place and then shoot.
Beware of the enemy MG, they can be deadly for units in woods.
Don't try to eliminate units, shake them that will be enough. The more shots the more chance of heroes rising in. Better to have a hero rising with a new unit shaken then to have nothing more than an already shaken squad and a new hero.

Good luck, this one is quite difficult but not impossible.




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