wheecarm -> Modeling maritime unit interaction (e.g., VBSS)? (3/5/2015 5:56:02 PM)
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Any long-term plans to incorporate a deeper modeling of maritime unit interaction? I'm thinking of maritime interdiction operations, like coast guard/naval vessels or helicopters hailing, stopping, and searching vessels (visit, board, search, and seizure) or things like oil platforms? Maybe piracy or anti-piracy situations where vessels could be boarded and captured, too. I suppose this would go along with a deeper re-modeling of the infantry/ground unit simulation.
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