JocMeister -> RE: OT : World of Warships (11/15/2015 6:09:44 AM)
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ORIGINAL: Lokasenna I had 90 days of premium. Credits are the bottleneck, though. I'm only 6K XP from getting the Hatsuharu, but over 4M credits from it. Only 5K XP from the Nicholas, but again...about 1M credits from being able to buy it. And I haven't even bought the 2M ship modification for my Mogami, or some of the modifications for my Pensacola (I kept the Cleveland in my stable so I couldn't transfer them over). Basically, I either need to pay for a premium account or continually play my Murmansk, Cleveland, Kuma, etc. - all lower tier ships - in order to "farm" up credits. A certain degree of this isn't so bad, and in fact encourages people to play a variety of ships instead of just always playing the biggest monsters in each class. But the degree to which the repair costs skyrocket is a deterrent to playing the game long term. I'm not sure of the exact algorithm for receipt of credits, but these are the major factors from my observations: *Total damage dealt, but it seems to be relative to your own health and/or to your tier. Dealing 100K damage in my Mogami will not get me the same amount of credits as 100K damage in my Kuma, or in a Fubuki (T8 destroyer) *Kills (even if you only dealt the last 200 damage) are worth a lot *Critical hits (incapacitations, citadels, fires, flooding) regardless of the extra damage that they cause *Base captures and defense flags *Planes shot down (minimal gain) Really, my problem is that the increase in repair cost from tiers 1-4 to T5-T6 (IIRC the Furutaka cost just under 30K when you died, and the Aoba around 40K) seemed about right. The Aoba to the Myoko was an increase of about 50%. But the repair cost between Myoko and Mogami was an increase of another 85%. It gets ridiculous. How much money do you make per game in your Iowa - somewhere in the 125-200K range, right? What if you got detonated? Or otherwise screwed over by the matchmaker (the other night I was the lone T8 in an entire match of T9-10, with 8 total T10 ships)? [;)] I almost died in the first 5 minutes because of the extreme ranges and getting concentrated upon. I ended up salvaging it and earned 15K credits, but the 90% service cost and 15K I had to pay for ammo ate up 110K of the 125K. Their mechanics really push you to be on premium or play really well in every single game. I seem to be on the better end of the player base, routinely finishing in the top 2 on my team and often at the top (I average .98 kills per game, and my K/D is 1.3 and climbing). In that particular game I finished third on my team. I would need 7 such games just to make up for 1 awful game in which I barely did any damage and died quickly, or worse took 12 minutes to die but also didn't do much damage. I've played only 6 games in the Mogami because of its cost - my team has won 4 of those games (you know that sometimes you have to probably sacrifice yourself for the good of the mission), and I've averaged 1 kill in each of those games. I died in 4 of them. My average damage for those 6 games is 53K, which is 1.5* the health of my ship. A good trade. But I've actually lost credits over the course of those 6 games, not gained them or even been close to breaking even. And that's what's so wrong about the repair costs. Unless I buy more premium account time, in which case it would only take 1 such game to make up for 1 awful game. The disparity between playing with premium and not playing with premium is too huge. I think they would get more people buying premium time if it were worth it to periodically pay for premium. As it stands, there are people who will always pay for premium and then there are folks like me who look at it as a choice - do I want to pay for a bonus, or do I want to just try to earn it through playing well? But the way they have costs set up, it's not really a choice. I could see it driving me away from the game once I finally get bored of playing the lower tier ships. I have better things to do with my money than spend $15 per month on premium time in a MOBA. As for the guys "sniping" from 20km being the bad ones while the good ones are playing closer up, I find it to be the exact opposite. They may hit less at those ranges, but they outrange you. Perhaps part of the problem is that I'm not playing in ranked battles. In ranked battles, there's a limit on the number of BBs in any given matchup. The ones that I find to be the worst are those with 3-4 BBs on the enemy team. If they squadron up, then wherever they are on the map basically becomes a BB fight from 15-20km because if you get any closer you've got no chance to try to ruin their aim, and if you aren't also in a BB then you can't withstand the damage. 2-3 good hits from a BB puts a cruiser effectively out of the fight. You can citadel a cruiser from dead on as they're closing with you - I've done it, and had it done to me. WRT playing the lower tier games for money... again, premium time. I make about 150K per Murmansk game, even if I die. With premium, that would be over 300K. That's fine. But each game is up to 20 minutes long. In order to make sure I can play a few Mogami games, let alone build up credits to buy my other new ships, I've got to play dozens of games at T4/T5. That's a grind. They're basically saying that you have to have a premium account in order to be able to continuously play at the high tiers, and that's what I have a problem with. Wargaming.net always came across as greedy to me before I played one of their games. Now that I play one, it's even worse than I had perceived before. It's all about the cash grab from, well, guys like you! /rant Iīm not disagreeing but I donīt find the repair costs that bad until T8. I grinded 15 mill for the Iowa in a week which I donīt think is too bad. The trick is to be as effective as possible. You donīt want to survive the game. I YOLO with the Murmansk, die in the 1st 5, switch to Tenruy, YOLO and die, switch to the Wickes...and so on. That way I can play probably 8-10 games per hour each giving me 100-300k. That is a lot of money per hour. Keep in mind its ALL about the damage you do. Screw everything else. [:)] As I said Iīm not really that put off by the repair costs with the exception of the NO. With its low Avr. damage its really, really hard to break even even with premium. With the NC I actually made a lot of money as I seldom died and often did damage in the 80k range. Only had 3 battles in the Iowa so far (2 good 1 crap) but I made money even in the crappy one so I donīt feel that worried. Iīm just not that bothered by the system but it seems most players dislike it as you do. Very hard to find games in the Iowa which means very few people playing higher tiers. That is a shame and I hope they address it. Little hope for that though...
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