jlub -> RE: Hoorah! Commander: The Great War is Updated! (3/27/2015 4:51:24 AM)
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So, for anybody who is interested, they really seemed to have screwed up cross-platform multiplayer with this update. I had a game where I was playing on my PC and my opponent was playing on his iPad, we'd been playing for months with no problem. Then the update comes, and the game reports to both of us that it is the other player's turn. I report this to tech support, after several days, they roll back the game to the previous turn, which is my turn. So I take my turn again. The iPad player loads up the turn, it replays my moves, then crashes. Every time. I report THAT to tech support, and after a couple more days, they point me to the hot fix; but of course I can install it, but my opponent can't. They roll back my game, I apply the hotfix and take my turn for the third time. No change: after the iPad replays my moves, it crashes. At this point, my opponent is too frustrated to try anything else; and besides, until a patch gets through the app store, probably nothing is going to change. In the meantime, I start a new game as the CP. He joins the game, I take my first turn. He replays my turn, no problem: Then, instead of giving him control of the Serbians, it gives him control of the Austrians; except he can't move the pieces I've already moved -- it's like he's continuing my turn. All in all, not worth an undo button. It's a shame, too, there aren't any other wargames of this level of detail and complexity (i.e. enough, but not too much) which are cross-platform playable. Well, now there aren't any. Oh well.
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