Panzer Leo -> H2H - machine guns (3/9/2003 8:46:38 PM)
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While following the discussion on Heavy Flak being able to move and fire the same turn, I started to work on a long term issue of mine...the machine guns... I think I made up my mind to take away the ability of Heavy Flak to move and fire, as the main problem is, that the time of a turn is kind of foggy...if a gun was loaded, than moves and unloads to take a few shots, this might be realistic for some special weapons like the 88. But the problem is, that the transport does not "go ahead" in time with the gun as it fires...means although the gun is using time, the transport keeps it's movement and can pick up the gun after it used up all the actions for it's turn...the two units are simply not time-synchronized and as I can't find a way for guns to be only loaded/unloaded once in a turn, taking away the move and fire seems to be the best solution... But I thought of other weapons that maybe should be able to move and fire, but can't do right now... I always wanted to model the heavy water cooled and the lighter aircooled machine guns a bit better then they're now, but I was very limited (simply didn't know how one could do that)...as it is, one cannot really see the advantage of the new Russian design SG43 over the M1910 Maxim...actually it is a bit weaker, as in terms of sustained fire the Maxim is superior and therefore even a bit more lethal...if a MG can advance a hex more or less in a turn, it does not really make that much difference...this becomes pretty obvious when you look at the US M1919A4...this machine gun had only about two good things you could say about it: it was reliable and by far the lightest of the medium/heavy machine guns...but where is the advantage in the game ? What I think of is now: :cool: - Make all aircooled (as soon as they are significantly lighter and easier to handle then water cooled - the Breda M37 is not, e.g.) able to move and fire the same turn (ofcourse all penalties for movement to accuracy have effect) - keep all water cooled and real heavy (50 cal; 12,7mm) as they are: they can move almost the same distance in a turn, but need more time for that (heavier and often need to be set up again)...therefore they cannot fire anymore In the league of aircooled I then also would be able to model a bit with the speed of the guns - the M1919A4 would be the fastest to move around, while a MG42 Lafette is slower a.s.o. What do you think ? Does that make sense ? Will it improve game play or did I miss severe setbacks ? :eek:
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