Noble713 -> RE: Require minimum size for military class designs? (3/26/2015 11:32:48 PM)
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I keep tweaking the design files, but most times the auto-designed ships are coming up way too early - e.g. a 400 sized Capital ship. Just silly (no valid distinction from a DD). They are just titles to explain their tactical usage. They have no real impact on Naval Architecture. It absolutely makes sense to build two ship designs of roughly the same displacement but vastly different roles in the fleet. Real world example: Ticonderoga-class cruisers (primarily a fleet air defense ship) and the latest Arleigh Burke-class destroyers (general purpose surface warfare). Both are about 10,000 tons. To use Distant Worlds terms, the Navy copied their Spruance-class Destroyer design, renamed it to Ticonderoga, added a Fleet Targeting System component, and changed the role from "Destroyer" to "Cruiser". I think this idea of rigid size requirements for things can be chalked up to: 1. Gamer OCD. 2. several decades of pen&paper RPGs/strategy games/etc. that have ingrained this way of thinking into minds of players.
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