[NO REPRO] Submarine bug? (Full Version)

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Felcas -> [NO REPRO] Submarine bug? (3/24/2015 4:40:38 AM)

Canary Cage Scenario
Marsopa submarine
Clear Sky, no Rain, Wind/Sea Zero
Forced it to run on the surface to make the diesel work and recharge the batteries.
SUDENLY a sonoboy appeared 1,84nm from my position.
The bug: how in this world a submarine watch staff would not see an Anti-Sub Helicopter just less then 2nm away?
Is that ok? Or there is a bug in here?
Thanks




mikmykWS -> RE: Submarine bug? (3/24/2015 11:05:23 PM)

Any idea what the altitude was? Save game would be helpful or at least telling us what sub and what helicopter.

M




ComDev -> RE: Submarine bug? (5/24/2015 6:41:59 AM)

Are too many variables at play here, need a savegame. Smaller helicopters are only detectable at 1.5nm to 1.7nm so this is perfectly possible.

Tested real quick in-game and everything seems to be in perfect order.

Thanks! [8D]




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