rkr1958 -> RE: Historical Global War AAR #2 (4/9/2015 1:37:03 AM)
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Jan/Feb 1940. Axis #1 & Allied #4. The axis win the first roll and elect to go first. While there was 0% chance of fine weather in the North Temperate (i.e., Western Europe), the Japanese were 100% guaranteed fine weather in the North Monsoon (i.e., southern China). Axis #1. 1. Germany declares war on Denmark and the US reacts. This time Germany will not try to invade Denmark on the cheap. They have two infantry corps and one armor division on the German border with Denmark and ready to go. 2. CW aligns Denmark. The CW places 5 Danish CPs in Reykjavik, Iceland and the rest of the Danish fleet (2 CAs and 1 CP) in Frederikshavn, Denmark. The 5 CPs in Reykjavik will automatically join the RN next impulse when the CW takes a naval. 3. In the surprise impulse, in addition to capturing the open city of Copenhagen, the Wehrmacht overruns the Danish fleet based in Frederikshavn. The one CP and one of the two CAs based there manage to escape and make their way to the protection of the RN. The second CA is not that lucky. It is destroyed by the overrun. 4. In one of those learning moments for me, as the Germany player, I decide not to invade Belgium but use this impulse to move my "winterized" white print units in place for such an invasion next impulse if the weather permits (i.e., it's snow again). What I was to find out, to my surprise at first, is that German white print units are NOT winterize units. 5. Turning to southern China, the Japanese make a strategic bombing raid on the Chinese city of Chungking. The Japanese bombers have no effect on China's production. 6. The Japanese during land combat do manage to capture the Chinese city, and factory, of Changsha. The USA does NOT react. Allied #4. 7. RAF strategic bombers (3 units) hit the cities of Berlin and Hamburg. French strategic bombers (1 unit) hit Munich. Only the French raid has any effect and reduces German production by 1 PP. 8. PM Chamberlain sends Adolf a thank you card for the gift of 6 CPs, which adds 6 CPs the RN CP reserve and frees up 6 build points for use elsewhere. [image]local://upfiles/31901/E206ED696A784CC4AFA757A07CE25899.jpg[/image]
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