Anthropoid -> RE: Attacking across river into Singapore (4/8/2015 2:42:45 AM)
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ORIGINAL: Malagant quote:
2. When defending, in general, 1/3 of total AV power in combat, 1/3 (along with all support units) in Reserve, 1/3 in Combat and 1/3 in 'elective' (rest if they are badly disrupted or fatigued or reserve if they are not)? Wait...isn't that 4/3? [;)] You trying to sneak in some extra combat power somewhere?! No wonder my Midway assault went so poorly! [:D] No, no. That was a result of the satellite deployed mines and B-52's that I was able to time-travel in from 1975 [:D] Another somewhat related question, well a couple: Seems reasonable units that have no enemies in the hex into Rest / Train. However: 1. Do Support units in rest mode function normally? Meaning to HQs provide support, Engs provide enginneer action, detection, etc.? 2. If you leave them in Rest mode on the turn right before an approaching enemy enters the hex, is that a very bad thing? Will they get massacred or will they all rever to Combat right before it takes place? Getting back to Reserve issue: I thought I read in the manual how units in reserve mode have enhanced resistance to bombardment? So if your base is in no danger of being ground assaulted, but IS undergoing air or naval bombardment, I would think that having more stuff in Reserve would give it more resistance to those kinds of stand off bombardment, no?
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