Zipuli -> RE: Campaign mechanics (4/7/2015 5:02:57 PM)
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Good to hear the campaign mechanism is getting some love in the future! From what it seems to me at this moment, the unit kill counts (meaning kills made by certain units - not just the total) do not show for the whole campaign at any point, and units do not gain experience if they do well... correct? The campaign mode has potential, but with too little information given to player (briefings, AARs), it's not quite "there yet". Just finished Russian campaign in 50 hours and decisive victory. Last mission was hairy - the rest were quite easy. The artillery balance in that mission (US has a lot more) made the advance very costly, even when US resistance was easily breached. I managed to lure the AI to commit most of its reserves to fight my feint attack, so the guards tank regiment was freed up to drive all the way to the final objectives along the Rhine. Good stuff! [8D]
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