Another Scenario Design question (Full Version)

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1nutworld -> Another Scenario Design question (4/10/2015 6:55:16 PM)

Hello everyone,

I've got another scenario design question. I'm working on situation where there is a computer controlled "enemy" sub is in its patrol zone, there will also be a computer controlled friendly sub operating in the patrol area.

I'm having trouble setting up a patrol area for the comupter controlled friendly sub, using reference points. I have them set for my patrol area that also includes a prosecution area, I want to force my "crew" and myself to have to determine the difference between the my friendly sub and the opposition. I want both friendly subs to have the same patrol areas. When I add the new Friendly side, the reference points for my prosecution and patrol zones are no longer visable.




ExNusquam -> RE: Another Scenario Design question (4/10/2015 7:08:24 PM)

You could add the reference points to both sides using the lua script console, which would put them in the same spot for both sides.




Jakob Wedman -> RE: Another Scenario Design question (4/10/2015 7:54:24 PM)

Have you tried Gods eye?




Gunner98 -> RE: Another Scenario Design question (4/10/2015 9:04:41 PM)

Generally the Ref Pts for one side will not show when you switch to another side.  I have not tried the Lua trick mentioned above but a work-around to do this would be:

Side A:  Set up the Ref Pts, missions etc - Then put a unit on each Ref pt, dosn't matter what it is they are just markers
Side B: Set God's eye on, put your Side B Ref points over the 'marker' units.  Set up your missions
Delete the marker units

A bit awkward but it works. 

Another thing that I haven't tried is to use Ref points from another side in a mission - I don't think it works.  Ref points from another side will work for Event Triggers and Event Actions though.

Hope that helps.

b




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