Tactical Land Combat (Full Version)

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hyme -> Tactical Land Combat (4/11/2015 2:30:36 AM)

Would it be possible to have a tactical land combat added to the game? I thinking something like the old games Star General and Emperor of the Fading Suns. Thank you. I found Distant Worlds to be very fun space game; however, I found the ground combat to be poorly put in the game.




ASHBERY76 -> RE: Tactical Land Combat (4/11/2015 1:49:07 PM)

The game has too big a scale for that.




Cauldyth -> RE: Tactical Land Combat (4/11/2015 2:36:11 PM)

Normally I'm an advocate for more detailed everything, but I really like the current level of abstraction for planetary combat. Anything more detailed would be a major distraction, as often the space situation requires constant attention while the ground battle is raging. Meanwhile, the current system of combined arms, generals, space control, etc. still provides a satisfying level of control over the outcome.




Tophat1815 -> RE: Tactical Land Combat (4/13/2015 2:08:40 PM)


quote:

ORIGINAL: hyme

Would it be possible to have a tactical land combat added to the game? I thinking something like the old games Star General and Emperor of the Fading Suns. Thank you. I found Distant Worlds to be very fun space game; however, I found the ground combat to be poorly put in the game.


Odd,I was just thinking about the same 2 examples but could not for the life of me remember the "Emperor of the fading suns title"........thanks as it was nawing at me.




SunChaser -> RE: Tactical Land Combat (4/13/2015 10:46:23 PM)

I agree with the other posters. This game is so massive, I don't have time to micromanage a ground invasion when I have to pause practically every day to manage my empire. The current system is a happy medium between a tactical minigame and autoresolve. It's good enough.




Tophat1815 -> RE: Tactical Land Combat (4/14/2015 6:37:34 AM)

quote:

ORIGINAL: SunChaser

I agree with the other posters. This game is so massive, I don't have time to micromanage a ground invasion when I have to pause practically every day to manage my empire. The current system is a happy medium between a tactical minigame and autoresolve. It's good enough.


DW with all its management aids is far,far easier to handle than WiTp-AE,WiTe and Witw. Yes,those are turn based but use of the lowest speed setting and pause function make DW controllable.




Bingeling -> RE: Tactical Land Combat (4/14/2015 6:46:31 AM)

Not any amount of pause would make this game behave as if turn based. Lots of things happen at once during a large war, and adding advanced ground combat would not help at all.

In addition, advanced, tactical ground combat would be one more area for the AI to be poor at.




Tophat1815 -> RE: Tactical Land Combat (4/14/2015 3:58:49 PM)


quote:

ORIGINAL: Bingeling

Not any amount of pause would make this game behave as if turn based. Lots of things happen at once during a large war, and adding advanced ground combat would not help at all.

In addition, advanced, tactical ground combat would be one more area for the AI to be poor at.


Ah,I listed some turn based monster games and you took it as me saying the pause button can make DW a turn based game. Wasn't my intent but I see how you could draw that conclusion. No land/planetary combat in DWU is basically set,I was thinking ahead to DW2 and was hoping to get away from the real time land combat system currently in use. In fact I fully agree with you that much is going on at the same time in DW and any advanced rts combat would be clumsy at best.




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