IronMikeGolf -> RE: Turret Speed (4/13/2015 2:44:02 PM)
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Realistically, a stationary tank platoon could kill double that number in a minute. Of course, there's a lot of "it all depends" in that statement. I am not looking at those map locations and I am assuming a full strength, well trained, fully supplied, rested platoon. Such a platoon defending against a company of tanks attacking them across open terrain at ranges of 2000 meters and less will rapidly destroy the attacking company. I am guessing all those targets lie within a 90 degree arc (again, not looking at the map right now). In this situation, it is very likely that, when a tank gunner sets his sight to low magnification after servicing one target, he can see his next target. He will be ready to fire before the loader announces "UP!" Reorienting the platoon's fire in another direction (even for a change like from the 35xx to 38xx) only takes a few seconds. Defenders will designate features on the ground as Target Reference Points to facilitate shifting fires like that. At this game scale, I would not expect the turret traverse speed of a fully operational vehicle to have an impact on the rate of fire.
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