rbodleyscott -> RE: how detailed is the editor? (1/27/2016 1:51:26 PM)
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ORIGINAL: troopie Can you create new units from scratch? The short answer is yes. How much work it involves depends on what you mean by "from scratch". You can make entirely new units with new models if you skills are up to it, but it is easier to make new units using existing models. See http://www.slitherine.com/forum/viewtopic.php?f=322&t=53873 The only thing I would correct in GuyFawcett's guide re adding new units, is that the IDS_UNITNAMEnnn string is the string that is displayed on the screen. It does not have to be the same as the UnitName in the Squads.csv file, nor does it have to be unique. It can include spaces. The UnitName in the Squads.csv file cannot include spaces, you need to use underscores for that, and it must be unique. You don't need to do so to make a new unit in the squads file, but if you do decide to make a copy of a model under a different name, you should be aware that the models (.s4f files) have an internal reference to match the unit up with the appropriate texture. You cannot edit this in the editor, so the unit will display the texture for the cloned unit when seen in the editor. To edit the texture reference in the model, you need the .s3f version of the file, which is not supplied with the game, but which I can supply you. You would need to PM me on the Slitherine board.
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