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Centuur -> RE: Odds (4/16/2015 7:09:37 PM)
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I agree with Paul. I tend not to attack when I don't get at least a 4-1 odds with no negative modifiers attached to the die roll with the Axis in early war. If positive modifiers can be gained, of course those odds can be a little lower. I'll aim for a +12 on the 2D10 table or better (since this excludes the horrible 14 result...). But even than: always keep in mind that the Germans cannot affort to "fritter" away the good units they have at start. So if you don't have a loss taker available (cheap MIL or MOT division), be careful. Before you know it, your opponent calls for the Blitzkrieg table and your precious MECH or ARM dies... For the Allies, the moment they are "equal" on the frontlines with the Axis, they can start "nibbling" at the Axis lines, because they outbuild the Axis at that point. That means that an exchange of units is a victory on the Allied side (especially when you lose low combat factor units against high combat factor units). That means that 3-1 attacks (again, look at the modifiers) is a reasonable attack. But always keep in mind the golden rule: don't attack if you can't have the worst result possible happening...
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