Arralen -> (4/8/2001 1:57:00 AM)
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How it should be:
1) Inf. moving 1 hex/turn gets defensive/hiding bonus
2) Unit speed depends on total hexes moved that turn - no matter if you do it hex-by-hex or all-at-once.
3) Unit movement radius has a certain bit of uncertainty .. you may not reach the last highlighted hex every time (this is not random factor, or because of being shot at, but because of different movement costs in different terrain, which are not always calculated exactly for the 'preview higlightning'); or you may move a hex forward to a high-cost hex and find that you can indeed cross it, and not only go into it ..
And now there's a bug:
Inf. movement speed is not always calculated correctly.
I noticed this with v4.0 (4.1?) .. got a scout group that went 2-2-3-3-2-2 mph , no matter if moving them hex-by-hex or all-at-once over open Grassland.
Mailed Paul about it, but he said this is only cosmetic, as the game uses 'hexes moved' to calculate boni/mali for units ...
.. but your tests seem to indicate that this isn't (always?) the case, but it uses the 'speed value' instead ???
A.
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