Daniel Amieiro -> RE: More than 7 players (4/21/2015 5:01:57 PM)
|
It's not so easy. I cannot know what's coded and what not and why are the coding reasons/chooses. I should be confident that Marshall was wise in his chooses to make more coding in the future. And many choices can be a matter of taste. I only examine the data in .ged and .tpj, nor what it's hardcoded on .exe With the data i saw, i would have choosen (what didn't mean it's better) 1.- Unified table between majors and minor relationship (so the "minor" status of a country will be only a data of the country, not affecting toher tables). This perhaps could help in more player controlled minor. I saw that data of defining a country and their home provinces are included in data. 2.- Morale data Per Unit (not per country). For example, TMR, SR, TR and movement are coded by unit. This seems that morale would be used with some bonus if a minor were controlled by other major (like Ottoman Empire), perhaps it would help if a optional dominant power rule were in use, but i think in it on some general bonus if that matters. I would prefer the option that some Units will be Avaiable if some conditions (like a major country controlling) were in control. 3.- Some flexible New Political combinations. I have not seen it implemented in data. The easiest way i can figure would be making a table that contains the code of the new country, the obligatory provinces, and the optional ones, and their units. In political combinations step the "optional provinces" could be added (perhaps separated). If obligatory provinces are present, controlling major power could claim that kingdom. If already owner, could choose to make it bigger. Example: Kingdom of sweden. Obligatory province: Sweden, Optional: Finland, Norway, Karellia... If in political phase a player has sweden and conquers (for example) Finnland, it should add Finland to the kingdom. Data seems to have it partially in mind, because the province data holds the native country and the controlling country. If a province becomes part of a kingdom, the data pointing to the old native country should point to the new one. Even "major" countries should have this list to regain provices "lost/ceded" to a kingdom of new political combination. I have a wild list... 4.- I saw data with EIH combat (naval and terrestrial). Tactics like envelope and things like that. It seems unused in a preliminary way. I would love these being coded. 5.- I think the BEST way to edit would be that EIANW would take a .txt file as an input. I'm trying two things, make the txt and then patching on .ged and .tpj. It would be easiest if the .txt were loaded by the program, so coding in future will not be affected
|
|
|
|