ashandresash -> RE: New beta patch 1.03 (4/27/2015 6:46:58 PM)
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The new beta patch has been published a few hours ago in Ageod's forum. It fixes the AI going too cautious, the bug spotted by Peter Fisla, it corrects a problem with military control (granting now a 5% in order to avoid troops stucking under particular circumstances) and it also improves several interface issues. P.S. Though it appears as former beta path version (rc1/April 17), patch seems to be working... I've checked one of the new fixes (a victory screen after Tannenberg scenario last turn) and it's fine. Here's the announcement (and the link): http://www.ageod-forum.com/showthread.php?39350-EAW-1-03-Public-beta-2-%28April-27-update%29 This patch is a comprehensive patch. It can upgrade to latest version any previous version of EAW. This patch is save-compatible. quote:
Gameplay Others stacks in a region are now listed with more details in the stack tooltip Leaders of different nations, for the same side, don't compete anymore in the same chain of command Traffic rule improved absorbing a faction put back garrisons in newly gained cities You now gain 5% MC in regions in all cases you have non passive units. Interface losses of ships are now properly logged in the message panel Forces Listing: more orders for the 'order column'. Can now be sorted 4 more indicators in battle report: failed morale, failed retreat, retreat attempts, full unit capture promoting non stack leader bug fix owner in region tooltip. neutral region indication / diplo Historical setting, data and events - Tweaked air parameters in GameLogic.opt to reduce lethality of air combat and balance losses more proportionately, while still allowing aces to have a noticeable upper hand. - Reduced number of missions air units can fly in Models, and reduced AirCombat stats - Implemented a change to the submarine warfare events, where if the ENT is AI controlled, GBR can take at most 1 loyalty point hit per turn, as the AI doesn't put enough emphasis on the importance of keeping transports in the Atlantic Box. This should minimize the effects vs the AI while still giving some incentive to maintain submarine efforts in the Atlantic. - National Morale balancing events have been put into place to help wide discrepancies prior to 1916. - Updated diplomatic option events to disable if used on the same turn the option off criteria fires (e.g., bug was occurring when Austria granted territorial concessions to Italy on the same turn Italy joined Entente). This is now corrected for all diplomatic events. - Corrected Tank model to allow them to participate in Assaults (needed to properly use their Disrupt ability) - Fixed an error in the 1914 scenario where French armies were not spawning correctly Added end victory screens for Tutorial & Tannenberg Engine - Roughly 50% increase in turn processing speed! Fix in precalculated regions list, resulting in AI being more passive.
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