Spidey -> RE: Help me understand game mechanic (4/26/2015 8:42:48 AM)
|
What Binge said is the truth, in my experience. Yes, new colonies will be limited by ressource shortages for a while but the private sector will sort it out soon enough, assuming you have a sufficient stockpile of all the needed resources. As an FYI, these are the resources required for colony growth. Steel 0,6
Lead 0,4
Polymer 0,3
Hydrogen 1
Caslon 1
Silicon 0,3
Carbon Fibre 0,3 The number indicates the importance. 1 means the colony needs quite a bit, just above 0 means the colony needs only minor amounts. Obviously this can be solved in a rather brutal fashion by building a space port and making the colony a magnet for strategic resources, but really, if you make sure you've got enough of everything to go around then all the colonies will get the resources they need, though obviously not enough to work as regular refueling points for your fleet. What works for me, keeping shortages to an absolute minimum, is building maybe one space port per sector. One is plenty, even in a tight cluster full of colonies. Then I build a ridiculous number of mining stations and let the private sector work out the finer details, and as long as I have enough sources for everything, my colonies do not run out and my space ports and space port worlds can take on big construction orders without getting into trouble. My construction ships can build things without running out of resources and needing to wait for a freighter to deliver. By the way, just to illustrate what happens if you spam space ports... Suppose you have 25 colonies, which is very easily obtainable by mid game and massively surpassed in late game in all but tiny galaxies. If that also means you have 25 space ports then an empire-wide stockpile of 300k hydrogen is split into 25 minor stockpiles of 12k. Now suppose you have your fleet of 20 ships that each carry 750 units of fuel. It needs 15k to fill the tanks, so even if the fleet isn't completely dry, it will certainly take a dramatic toll on whatever space port it drinks from. Now suppose you have just two space ports. The fleet would have to fly a bit longer, probably, but there'd be 150k units of fuel available. No shortage caused, before or after. Obviously this example is simplified, because gas mining stations will carry a large part of your empire-wide stockpile, so the numbers available at space ports will realistically be even smaller.
|
|
|
|